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Published byJerome Rhead Modified over 9 years ago
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Principles of Agile management of software development project 28 November 2014
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11/28/2014 Agenda Introduction~5 min Contest ~ 40 min Theoretic overview~45 min
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11/28/2014
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My Team
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11/28/2014 Agile Branches Scrum Extreme Programming LEAN
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11/28/2014 Agile in Barclays
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11/28/2014 Aircrafts Contest
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11/28/2014 3 minutes Team has to choose team leader team name team logo bend out a prototype of aircraft 3 minutes End
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11/28/2014 1st Iteration
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11/28/2014 Planning In 2 minutes you have to organize into aircraft bending and estimate your capacity – how many aircrafts you can bend in 1 minute. Aircrafts must be bent exactly as prototype and have logo. You will receive one point for for each planned aircraft that you will build and fly. You will not get point for aircrafts built above the plan. And you will get penalty of two point for each aircraft that you planned but not built.
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11/28/2014 2 minutes Estimate capacity of your capacity – how many aircrafts you can bend in 1 minute. Aircrafts must be bent exactly as prototype and have logo. You will receive one point for for each planned aircraft that you will build and fly. You will not get point for aircrafts built above the plan. And you will get penalty of two point for each aircraft that you planned but not built. 2 minutes End
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11/28/2014 Bending – 1 minute
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11/28/2014 1 minute End
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11/28/2014 Flying – 1 minute
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11/28/2014 1 minute End
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11/28/2014 Results
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11/28/2014 Retrospective In the next stage you will have 2 minutes to capture as many positive and negative factors that have influenced your result as you can and provide actions to improve them in the next iteration. You will get half point for each.
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11/28/2014 1 minute Positive factors Negative factors Actions to improve 1 minute End
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11/28/2014 2nd Iteration
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11/28/2014 Planing – 1 minute
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11/28/2014 1 minute Estimate capacity of your capacity – how many aircrafts you can bend in 1 minute. Aircrafts must be bent exactly as prototype and have logo. 1 minute End
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11/28/2014 Bending – 1 minute
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11/28/2014 1 minute End
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11/28/2014 Flying – 1 minute
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11/28/2014 1 minute End
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11/28/2014 Results and discussion
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11/28/2014 Overview of Agile process and principles
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Self-organizing T principle Motivated individuals
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11/28/2014 Communication Face-to-face Business peole and developers must work together daily throughout the project Continuous process improvement through feedback
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11/28/2014 Process Timely, regular and reliable delivery of business value through short sprints (iterations) Sustainable development. Team velocity
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Waste elimination in the delivery process
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11/28/2014 Product Backlog Backlog grooming Welcome changing requirements. Agile processes harness change for the customer‘s competitive advantage
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11/28/2014 Planning We are not good at estimating, but we are good at comparison
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11/28/2014 Blog page
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11/28/2014 Estimation
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11/28/2014 Planning
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11/28/2014 Construction Simplicity - the art of maximizing the amount of work not done – is essential The best architectures, requirements, and designs emerge from self-organizing teams
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11/28/2014 Delivery and Testing Potentially deployable increments Working software is the primary mesure of progress UAT - User acceptance testing
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11/28/2014 Review and Retrospective
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11/28/2014
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