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Published byBailee Stenson Modified over 9 years ago
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What is vision Aristotle - vision is knowing what is where by looking
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What is vision Aristotle - vision is knowing what is where by looking
Helmholtz - vision is an act of unconscious inference Our percepts are inferences about properties of the world from sensory data
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What is vision Aristotle - vision is knowing what is where by looking
Helmholtz - vision is an act of unconscious inference Our percepts are inferences about properties of the world from sensory data Vision is (neural) computation
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Processes of vision
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What is vision Aristotle - vision is knowing what is where by looking
Helmholtz - vision is an act of unconscious inference Our percepts are inferences about properties of the world from sensory data Vision is (neural) computation Vision controls action
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The swinging room
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Processes of vision II
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Lecture outline Image transduction Neural coding in the retina
Neural coding in visual cortex Visual pathways in the brain
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The Optic Array: pattern of light intensity arriving
at a point as a function of direction (q, W), time (t) and wavelength(l) I = f(q, W, t, l)
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Goals of eye design Form high spatial resolution image
Accurately represent light intensities coming from different directions. E.g. minimize blur in a camera Maximize sensitivity Trigger neural responses at very low light levels. Particle nature of light places fundamental limit on sensitivity.
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Visual angle
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Point spread
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Point spread function
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Resolution (acuity) Optics of eye and physics of light pace fundamental limit on acuity Width of blur circle in fovea = 1’ Blur increases with eccentricity Optical aberrations Depth variation in the environment
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Focus - the lens equation
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Accommodation - bringing objects into focus
Focused on Focused on
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Some numbers Refractive power of cornea Refractive power of lens
43 diopters Refractive power of lens 17 (relaxed) - 25 diopters Other eyes Diving ducks - 80 diopter accommodation range Anableps - four eyes with different focusing power
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Sampling in the fovea Receptor sampling in fovea matches the width of point spread function (blur circle) Effective width of blur circle ~ 1 minute of arc Spacing of receptors ~ .5 minutes of arc (theoretical requirement for optimal resolution)
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Relationship between sampling and blur
Two test images 60 cycle / degree grating 120 cycle / degree grating
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Relationship between sampling and blur
Two test images 60 cycle / degree grating 120 cycle / degree grating Receptor sampling = .5 minutes
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Relationship between sampling and blur
Two test images 60 cycle / degree grating 120 cycle / degree grating Receptor sampling = .5 minutes Receptor Output
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Peripheral sampling More rods than cones in periphery
Coarser sampling in periphery
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Tricks for maximizing resolution
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High resolution coding of intensity information
Problem: High resolution coding of intensity information
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Example Computer monitors typically use 8 bits to encode the intensity of each pixel. 256 distinct light levels Old monitors only provided 4 bits per pixel. 16 distinct light levels Number of light levels encoded = intensity resolution of the system. Human visual system can only distinguish ~ light levels.
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Code wide range of light intensities
Range of light intensities receptors can encode Dynamic range of receptors and of ganglion cells limits # of distinguishable light levels. Problem How does system represent large range of intensities while maintaining high intensity resolution?
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Some typical intensity values
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Solution Dynamic range of receptors (cones)
photons absorbed per 10 msec. Range of intensities in a typical scene cd / m2 in starlight cd / m2 in sunlight 100:1 range of light intensities Only need to code 100:1 range of intensities within a scene Solution - Adaptation adjusts dynamic range of receptors to match range of intensities in a scene.
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Increase Illumination Adaptation
# photons hitting receptor % photons absorbed # photons absorbed Scene 1 10 - 1,000 100% 10 - 1,000 Increase Illumination Adaptation 10% 10 - 1,000 Scene 2 1, ,000
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Sunlight Starlight Moonlight Indoor lighting 10-4 10-2 10 102 104 106
10-6 Window of visibility
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(e.g. % photons absorbed = .1)
Adapt to the dark (e.g. % photons absorbed = .1) Starlight Moonlight Indoor lighting Sunlight 10-6 10-4 10-2 10 102 104 106 Window of visibility
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(e.g. % photons absorbed = .000000001)
Adapt to the bright (e.g. % photons absorbed = ) Starlight Moonlight Indoor lighting Sunlight 10-2 10 102 10-4 104 106 10-6 Window of visibility
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Hartline Experiment Limulus eye has ommotidia containing one receptor each. Each receptor sends a large axon to the brain. Output of one receptor was inhibited by light shining on a neighboring receptor (lateral inhibition).
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Ganglion cell receptive fields
Receptive field - region of visual field that cell responds to. Center-surround receptive field On-center, off-surround Off-center, on-surround - - - + + - - - - + + - + - + - + - - - + + + - - + - + - - + + - - + - - - + - - - + - - - + +
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Ganglion cells as computational devices
Write a mathematical function that calculates firing rate of cell from luminance pattern. 1st guess Increase in firing rate = weighted sum of intensities within receptive field. Problem 1 - Adaptation Problem 2 - dark regions in inhibitory region actually excite cell
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Ganglion cells as computational devices
Solution Increase in firing rate = weighted sum of local contrast values within receptive field. Local contrast C(x,y) = I(x,y) / M - 1
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Ganglion cells as computational devices
Solution Increase in firing rate = weighted sum of local contrast values within receptive field. Local contrast C(x,y) = I(x,y) / M - 1 Intensity
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Ganglion cells as computational devices
Solution Increase in firing rate = weighted sum of local contrast values within receptive field. Local contrast C(x,y) = I(x,y) / M - 1 Mean intensity Intensity
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Ganglion cells as computational devices
Solution Increase in firing rate = weighted sum of local contrast values within receptive field. Local contrast C(x,y) = I(x,y) / M - 1 Mean intensity Local contrast Intensity
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Ganglion Cells Simple Cells
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Cells in V1 Simple cells Complex cells orientation selective
scale selective (cells have different size receptive fields) some are motion selective some are end-stopped Complex cells same properties as simple cells, BUT ... insensitive to position of stimulus within RF
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Cortical pathways V2 MT MST Parietal Lobe V1 V3 V4 Temporal Lobe
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