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STCCG (1E) Tutorial Open Format Seed Phase (Part 1 of 4) (Doorways) v1.1 (5/26/2009)

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Presentation on theme: "STCCG (1E) Tutorial Open Format Seed Phase (Part 1 of 4) (Doorways) v1.1 (5/26/2009)"— Presentation transcript:

1 STCCG (1E) Tutorial Open Format Seed Phase (Part 1 of 4) (Doorways) v1.1 (5/26/2009)

2 The Seed Phase - Introduction Each game of 1E starts with the Seed phase – Pick the player who goes first by any mutually agreeable method (coin flip, onside kick recovery, UFC cage match, Trek trivia questions, etc) There are 4 portions of the Seed phase that must occur in order 1. Doorway sub-phase 2. Mission sub-phase 3. Dilemma sub-phase 4. Facility sub-phase In this presentation, we will be covering the Doorway sub-phase.

3 The Seed Phase - Introduction During each sub-phase, players take turns placing (“seeding”) cards on the table. Each time it is your turn: – You may either seed a card, – Or say “Pass” As soon as both players “pass” consecutively, that sub-phase ends – Even if you had other cards you wanted to seed during that sub-phase

4 The Seed Phase - Doorways Doorway sub-phase – Beginning with the player who won the toss (or the cage match, or whatever method you selected for going first), you and your opponent take turns seeding Doorways (and other cards that may, or must, seed during this sub-phase), either on the table, or on top of Side decks, as specified by the card’s game text.

5 The Seed Phase - Doorways Doorway sub-phase – Beginning with the player who won the toss (or the cage match, or whatever method you selected for going first), you and your opponent take turns seeding Doorways (and other cards that may, or must, seed during this sub-phase), either on the table, or on top of Side decks, as specified by the card’s game text. This Doorway’s game text specifies that it can “Seed on table.”

6 The Seed Phase - Doorways Doorway sub-phase – Beginning with the player who won the toss (or the cage match, or whatever method you selected for going first), you and your opponent take turns seeding Doorways (and other cards that may, or must, seed during this sub-phase), either on the table, or on top of Side decks, as specified by the card’s game text. Here’s an example of a non- Doorway card whose game text specifies that it “Seeds on table during doorway phase”

7 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: You seed the Q’s Tent Doorway atop your Q’s Tent Side deck to activate it You won the coin toss, so you go first.

8 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: Your opponent seeds Temporal Micro-Wormhole

9 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: You seed the Battle Bridge Doorway to activate your Battle Bridge Side deck

10 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: Your opponent seeds Space- Time Portal

11 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: You seed an Alternate Universe Door

12 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: Your opponent says “Pass”

13 The Seed Phase - Doorways Here’s an example of the flow of events in the Doorway sub- phase: You don’t have any cards left to seed in the Doorway phase, so you say “Pass” as well Since both players passed consecutively, the Doorway sub-phase is over

14 The Seed Phase – Doorways That wasn’t so bad, now, was it? Upon completion of the Doorway sub-phase, we move onto the Mission sub-phase.


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