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Sop, Fan 07302010028@fudan.edu.cn Reference: Daniel Spangenberger Computer Networks PPT-4 Socket Programming
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Concurrency Review Why should we use …? Our experiences? Socket Programming related System requirement(robustness…) How to cooperate with socket API? Example How to modify the example to fit further requirement?
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Clients User 1 (goes to lunch) Server connect() accept() fgets() User 2 read() connect() Blocked! Blocks!
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Processes Uses fork() Easy to understand(actually we have implemented one version!) A lot to consider about causing complexity(zombie, syscall…) Threads Natural concurrency (new thread per connection) Easier to understand (you know it already) Complexity is increased (possible race conditions) Use non-blocking I/O Uses select() Explicit control flow (no race conditions!) Explicit control flow more complicated though
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Fork() Use Pid to verify different process Assign different task flow accordingly Signal & waitpid(…) Tracing child processes, kill the zombies Other process control methods?
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pthread_create Create thread according to detailed settings Pthread(series: join, detach, cancel…) Imply different polices. Other thread control methods?
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Monitor sockets with select() int select(int maxfd, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, const struct timespec *timeout); So what’s an fd_set ? Bit vector with FD_SETSIZE bits maxfd – Max file descriptor + 1 readfs – Bit vector of read descriptors to monitor writefds – Bit vector of write descriptors to monitor exceptfds – Read the manpage, set to NULL timeout – How long to wait with no activity before returning, NULL for eternity
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void FD_ZERO(fd_set *fdset); Clears all the bits void FD_SET(int fd, fd_set *fdset); Sets the bit for fd void FD_CLR(int fd, fd_set *fdset); Clears the bit for fd int FD_ISSET(int fd, fd_set *fdset); Checks whether fd’s bit is set
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Requirements Mass users User Experience Incidents Server/Network/Client breakdown? Hacking? …
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Server Client(s) socket() connect() write() read() close() socket() bind() listen() select() write() read() close() read() Hacking! Hacking!!! Exceptions here! Server breakdown! FD_ISSET(sfd) accept() check_clients() main loop … …
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Socket API offers variable settings to meet different demands. (methods settings) Programming concurrency with different detailed settings. Exception/ error cases handling
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Address re-use Non-blocking int sock, opts; sock = socket(…); // getting the current options setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts)); int sock, opts; sock = socket(…); // getting the current options setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts)); // getting current options if (0 > (opts = fcntl(sock, F_GETFL))) printf(“Error…\n”); // modifying and applying opts = (opts | O_NONBLOCK); if (fcntl(sock, F_SETFL, opts)) printf(“Error…\n”); bind(…); // getting current options if (0 > (opts = fcntl(sock, F_GETFL))) printf(“Error…\n”); // modifying and applying opts = (opts | O_NONBLOCK); if (fcntl(sock, F_SETFL, opts)) printf(“Error…\n”); bind(…);
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An easy model.
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struct sockaddr_in saddr, caddr; int sockfd, clen, isock; unsigned short port = 80; if (0 > (sockfd=socket(AF_INET, SOCK_STREAM, 0))) printf(“Error creating socket\n”); memset(&saddr, '\0', sizeof(saddr)); saddr.sin_family = AF_INET; saddr.sin_addr.s_addr = htonl(INADDR_ANY); saddr.sin_port = htons(port); if (0 > (bind(sockfd, (struct sockaddr *) &saddr, sizeof(saddr))) printf(“Error binding\n”); if (listen(sockfd, 5) < 0) { // listen for incoming connections printf(“Error listening\n”); clen = sizeof(caddr) struct sockaddr_in saddr, caddr; int sockfd, clen, isock; unsigned short port = 80; if (0 > (sockfd=socket(AF_INET, SOCK_STREAM, 0))) printf(“Error creating socket\n”); memset(&saddr, '\0', sizeof(saddr)); saddr.sin_family = AF_INET; saddr.sin_addr.s_addr = htonl(INADDR_ANY); saddr.sin_port = htons(port); if (0 > (bind(sockfd, (struct sockaddr *) &saddr, sizeof(saddr))) printf(“Error binding\n”); if (listen(sockfd, 5) < 0) { // listen for incoming connections printf(“Error listening\n”); clen = sizeof(caddr)
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// Setup your read_set with FD_ZERO and the server socket descriptor while (1) { pool.ready_set = &pool.read_set; pool.nready = select(pool.maxfd+1, &pool.ready_set, &pool.write_set, NULL, NULL); if (FD_ISSET(sockfd, &pool.ready_set)) { if (0 > (isock = accept(sockfd, (struct sockaddr *) &caddr, &clen))) printf(“Error accepting\n”); add_client(isock, &caddr, &pool); } check_clients(&pool); } // close it up down here // Setup your read_set with FD_ZERO and the server socket descriptor while (1) { pool.ready_set = &pool.read_set; pool.nready = select(pool.maxfd+1, &pool.ready_set, &pool.write_set, NULL, NULL); if (FD_ISSET(sockfd, &pool.ready_set)) { if (0 > (isock = accept(sockfd, (struct sockaddr *) &caddr, &clen))) printf(“Error accepting\n”); add_client(isock, &caddr, &pool); } check_clients(&pool); } // close it up down here
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Your suggestions?
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Architecture
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A struct something like this: typedef struct s_pool { int maxfd; // largest descriptor in sets fd_set read_set; // all active read descriptors fd_set write_set; // all active write descriptors fd_set ready_set;// descriptors ready for reading int nready;// return of select() int clientfd[FD_SETSIZE];// max index in client array // might want to write this read_buf client_read_buf[FD_SETSIZE]; // what else might be helpful for project 1? } pool; typedef struct s_pool { int maxfd; // largest descriptor in sets fd_set read_set; // all active read descriptors fd_set write_set; // all active write descriptors fd_set ready_set;// descriptors ready for reading int nready;// return of select() int clientfd[FD_SETSIZE];// max index in client array // might want to write this read_buf client_read_buf[FD_SETSIZE]; // what else might be helpful for project 1? } pool;
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Basic Commands NICK USER QUIT Channel Commands JOIN PART LIST Advanced Commands PRIVMSG WHO
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Server Client(s) socket() connect() write() read() close() socket() bind() listen() select() write() read() close() read() EOF Connection Request Client / Server Session(s) FD_ISSET(sfd) accept() check_clients() main loop
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Strong I/O skills will be a great assistant. Read more about this field if interested Books as ‘UNIX Network Programming – The Sockets Networking API’ will be a good tutorial
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Deadline: 2011-4-10 Checkpoint: 2011-3-27 Detailed information will be put on the FTP: ftp://10.132.141.33/classes/08/102 计算机网络 /PROJECT/project 1
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