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James Thorpe – Project Manager, Lead Programmer, Deputy Graphics Designer Dom Sweeten – Lead Graphics Designer, Audio Producer Chris Sparkes – Audio.

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Presentation on theme: "James Thorpe – Project Manager, Lead Programmer, Deputy Graphics Designer Dom Sweeten – Lead Graphics Designer, Audio Producer Chris Sparkes – Audio."— Presentation transcript:

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3 James Thorpe – Project Manager, Lead Programmer, Deputy Graphics Designer Dom Sweeten – Lead Graphics Designer, Audio Producer Chris Sparkes – Audio Producer, Deputy Graphics Designer Owen Ennis – Cut scene visionary, Lead storyboard artist Nathan Scase – Designer, Lead Researcher Thomas Baxter – Chief Slacker

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5 Viking Explorer is a unique RPG experience. It provides in depth historical insight into the “Viking Way of Life”. Viking Explorer allows players to fully experience what it means to live and breathe as a Viking Warrior. What is this game? Why should you care? “This game provides an experience that you can not get anywhere else. It IS a cheap time machine!” -EDGE

6 To be a top RPG, games have to have an immersive storyline which grips the player. Top games such as Oblivion are well known also for their amazing audio effects and artwork. Our game follows a Viking called ‘Hogni’ and his amazing venture to prove he is a worthy Viking warrior.

7 The Target audience of the game is 8 – 10 year olds and has an age certificate for 7+ The game provides an educational experience to the player.

8 Research has found current market has switched over to using RPG’s for educational purposes. Reason for this is because of the success of 3D actions games.

9 The process of creating the cutscene for the game went through four steps: First draw the images by hand through use of storyboards Next scan the images into Photoshop where they are edited further to look a better quality Then the images are animated in Flash in order to create the cutscene Finally the Flash animation is converted into a video format for use of play outside of Flash

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11 Viking Explorer showcases cutting edge game graphics and designs from some of the industries newest, up and coming animation specialists

12 Hi contrast, stunning characters populate the levels The maps are all populated with interesting items to interact with and collect

13 Combat screens with depth and texture Players of Viking Explorer are immersed in challenging maps that require cunning and skill to master

14 Industry standards have been followed for the packaging design

15 There are many different ways to advertise a video game; TV, Internet, Magazines and Billboards are some examples. By using televised media the target audience will see the product being used, however they won’t see much of the game, therefore they won’t get an idea about what the game play is like. Advertising our game in magazines would allow the reader to find out more about the game, what it looks like and what other people think about it, and they can do this at their leisure. Using the Internet would also allow the reader to find out about the game, but also to view videos of the game play. To ensure our game reaches the target audience it needs to be advertised on TV channels, magazines and any other media that targets children. By using Covert Advertising we can draw children’s attention to the game if they see it being used by a character on a TV program. This will associate the game with that character and will make the game more desirable.

16 Viking Explorer offers a totally new experience. It successfully fuses together the desirable elements of an epic RPG with an educational system that engages players. Why you want this game. By successfully blending these elements Viking Explorer has carved its own niche gap in the market and sets to take the games industry well and truly by the tusks.


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