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Day 3 Information Design: First, know your users
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Get your mobile phones out!
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Forum Nokia http://research.nokia.com/research/index.html http://research.nokia.com/research/index.html
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Rob Mansperger, Senior Information Architect at PixelMEDIA How we work http://www.vimeo.com/17376562 Users http://www.vimeo.com/3698453
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Objectives Learn how to gather ideas to help formulate goals for the system Learn how to create personas to represent different user types Learn how contextual enquiry is used to gain insight into an employee’s work
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Critical tasks of Information Design Define the goals of the product Understand your users Assess the users’ needs and desires Create a content list Organise the content Produce a content flowchart
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Setting goals Nothing gets the design process off the ground like having goals defined on a piece of paper Goals should be the tool you use to evaluate every design decision Continually ask yourself “Does this solution move the design closer to or further away from the goal?” Some companies will have very well thought- out goals, while others may have only vague goals You will need to make sure you understand the client’s goals, perhaps even help the client recognise their own goals more clearly
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Goal statements The goal statements should define the results you are after and give you specific design objectives to work towards Some examples To provide incentives for customers to purchase products online To create an interactive catalogue that can be updated weekly To create a DVD about meteorology that will engage users so that they learn and have fun To create a DVD on calculus that will motivate students to learn Notice that these goals define the result you are after
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Understand your client Understand (or help to define) your client’s goals Understand the client’s budget Understand the client’s time constraints
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Understand your users Interviews Contextual enquiries Create personas
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Interview potential users You could ask questions their background You could ask them about their computing environment You could tell them the goals of your product and find out what they would like to see in such a product You could ask them if they could think of ways you could achieve your goals
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The interview process Choose a few people who represent your target audience Begin each interview by clearly describing the project’s goals Read each question and record each answer Ask follow up questions if necessary
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Contextual Enquiry Observe people performing tasks in the real world that they will be performing with your product (remember the nurses) Perhaps you are implementing software for workers in a company, try observing them at work, perhaps asking questions as they work Perhaps you are developing a DVD for grade 3 maths, try visiting a grade 3 maths class Perhaps you are developing a website for selling pet accessories, try visiting a pet store
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Create personas A persona is an imaginary person whose characteristics match a particular type of user You can create personas to represent different types of users Create the personas after you have already used other techniques to get to know your users The personas are representative of the type of users you have encountered
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Using the personas Mount the personas on a poster board and display them where the design team can easily see them Surround them with objects that represent the persona’s needs and wants The design team can discuss these personas as though they were real potential users throughout the design process Thinking about these personas might help you think of more answers people might give to a survey or more issues for your product Thinking about these personas might help in brainstorming sessions
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Analyse possible tasks What tasks need to be performed? How often are these tasks performed? Which tasks are possibly the hardest to perform? Which might be the hardest to learn? In what environment will the tasks be performed? How will the user learn to perform the task? Think about system tasks … e.g. keeping passwords secure, keeping data secure
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Yahoo: keeping personas alive http://www.uie.com/brainsparks/2006/05/18/yahoos- approach-to-keeping-personas-alive/ http://www.uie.com/brainsparks/2006/05/18/yahoos- approach-to-keeping-personas-alive/
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Unleash the users http://www.youtube.com/watch?v=9KsFrkxjtj8 http://www.youtube.com/watch?v=9KsFrkxjtj8
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More companies Aivea http://www.aivea.com/user-interface-design.htm Viewfarm http://www.viewfarm.com/the_work/ui_design.html
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About today’s lab Applying the techniques 2 marks for today’s lab Make sure to read the suggestions on the website regarding things you could do by the next class
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