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3-Dimensional Projectile Motion Homework 6
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The object we are trying to hit has displacement vector as follows- ( I’m going to use BIG V to represent the velocity of the projectile and little v to represent the velocity of what we are trying to hit)
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We are assuming we are launching our projectile from the origin. With that said our overall velocity vector needs to be broken up into x,y, and z directions for analysis.
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X-Analysis In any collision the projectile being launched must be at the same position after time t as the object we are trying to hit This is the x position of the flying object at time t This is the x position of the projectile at time t
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Y- Analysis The y analysis is much the same but just involves the projectiles position on the y axis This is the y position of the flying object at time t This is the y position of the projectile at time t
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Z-Analysis The Z direction is different since gravity is accelerating the projectile at The projectile starts on the ground so d_0=0 The projectiles position in z again has to equal that of the flying object in z Flying object z position at time t Projectile z position at time t
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Combined Analysis We now need to combine the analysis from each direction to yield a system of equations- Lets remind ourselves what we already had-
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Find Theta Okay so now we are going to find theta using our z analysis (Addition of 5t^2) (Divide by V and t) (Take the inverse sine)
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Still finding theta Now we’ve got a formula for theta. Let’s see it again We can then make a triangle with the following sides
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Still finding theta Copying the Triangle on the previous slide We are going to use the Pythagorean theorem to get the other side like so
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Still finding Theta Redrawing our triangle again (this is hard work!) Why would we do this? This allows us to know what cosine is
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Now for phi! Okay lets file that away for a bit and think about phi. We had 2 equations involving phi: Now were going to divide the one on the top by the one on the bottom!
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Phi-ing Lets see that again: We now know what tan phi is- but both my equations involve sin and cos so I would really want to know what those are- to do this we draw yet another triangle
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Phi-phi-pho-fum Redrawing our triangle We solve for the hypotenuse using the Pythagorean theorem again
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Phi-nal Phi Redrawing the triangle one more final time We realize that
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Realizing what we know We now know that As we have now defined the terms involving angles in our equations entirely with t we are ready to begin to solve by plugging in for each cos and sin.
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Solvin’ We want to plug in the correct values for cos and sin here- if we read them off the previous page and put them in we get
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Where were we? That last line was We want to expand the right side too so lets look at just the right side of the equation for the moment
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4 th power term So lets just look at this equations and collect the terms of power 4. Left side Right side Looks like there is only 1 4 th power term: Okay so now lets look at third power terms
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3rd power term So lets just look at this equations and collect the terms of power 3. Left side Right side Looks like there is only 1 3rd power term: Okay so now lets look at second power terms!
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2nd power term So lets just look at this equations and collect the terms of power 2. Left side Right side Looks like there are 5 2nd power terms: Here I had to make sure the signs were respected- the stuff on the right changes signs as I bring it over to the left
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1st power term So lets just look at this equations and collect the terms of power 1. Left side Right side Looks like there are 3 1st power terms: Here I had to make sure the signs were respected- the stuff on the right changes signs as I bring it over to the left
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0th power term So lets just look at this equations and collect the terms of power 0. Left side Right side Looks like there are 3 0st power terms: Here I had to make sure the signs were respected- the stuff on the right changes signs as I bring it over to the left
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Put it all together The whole equation then with all the terms moved over to the left side is Factoring makes this look a lot nicer if we call the initial velocity of the object we are trying to hit v and its net displacement D then we can write this equation like
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So lets use this puppy now So I want to Solve HW problem 6 with our equation we have lovingly crafted In problem 6 So lets plug and chug: Put this in poly root finder, poly simult or graph it to find out…..
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It ain’t going to happen Rick Solving for t reveals only imaginary and negative times could solve the problem- so our target is unhittable with our given technology.
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Let’s do one that could work- Lets change homework 6 problem 6 to Plug and chug this into our equation: Poly root finder tells us that
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Get the angles So t was the following, and we can use this to get the angles by plugging back into our original equations- lets use the first time first
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Now get phi We have Now we need phi= we use one of our original equations to find it and Great so if we fire the projectile at a vertical angle of 77.79 and a horizontal angle of 83.88 we will hit the target in 88.72s!
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One more time though… There is another possibility however- we could also hit the target in 11.18 sec. We do the same thing to find the angles this time
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And we find phi again So we find phi for this second time again
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Final Answers So we had two possibilities for theta, t and phi We should verify that all is well by checking the net speed of the projectile and making sure it is 500m/s- then we know theta and phi are matching up correctly and there wasn’t any mistakes
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Double checking We will just check for 88.72 sec only. In our x direction the target went a total distance of It started however at 1000m away from our projectile, so to hit it our projectile would have to travel 4550m
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Double Check y Same thing for y- we know that the target started 2000m away from the origin and continued at a speed of 70m/s. Its final position is We need to add 2000m to this since that’s where it started So then
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Double Check z To double check Z lets first find Vz with the Pythagorean theorm We verify with On the nose. So our formula works and we have a very powerful equation for handling almost any collision
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Simple Archer Problem? We could even apply our equation to the simple archer problem. For the archer most of this stuff is 0, his target isnt moving and its at ground level so it only has displacement in 1 direction lets say x- then it all boils down to and we also know that time to the target in x is
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Arches away So we just had Lets find t We also had Pluging them into each other yields
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Not that complicated This looks complicated but with numbers its not If an archer fires at a level target with V=20m/s that is dx=30m away, what angles can he fire at? First find t Poly root finder tells us
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Now just find theta They are compliments so this seems kosher
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