Presentation is loading. Please wait.

Presentation is loading. Please wait.

Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences.

Similar presentations


Presentation on theme: "Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences."— Presentation transcript:

1

2 Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences

3 Montpas 2006 Objectives  At the end of this session, the participant will: Identify strengths & weaknesses for games. Identify various games for classroom use.

4 Montpas 2006 Misconception

5 Montpas 2006 Theme Education is not the filling of a pail, but the lighting of a fire. William Butler Yeats

6 Montpas 2006 Traditional Education  Traditional students  Teacher as expert  Main methodology - lecture  Repeat learned material

7 Montpas 2006 Important Changes  Students  Knowledge  Time

8 Montpas 2006 Quote To awaken interest and kindle enthusiasm is the sure way to teach easily and effectively. Tyron Edwards

9 Montpas 2006 Active Learning  More than listening  Develops skills  Higher thinking  Bonwell & Eison, 1991

10 Montpas 2006 Educational Gaming

11 Montpas 2006 Gaming  An instructional method requiring the learner to participate in a competitive activity with preset rules (Fitzgerald, 1997)

12 Montpas 2006 Advantages of Games  Fun  Active  Cooperative  Competitive  Adjustable  Versatile  Cognitive & affective learning

13 Montpas 2006 Disadvantages for Gaming  Time  Space  Group size  Participation  Threatening to some  “Out of Control”  Difficult evaluation

14 Montpas 2006 Top 3 Reasons Teachers Don’t Use Gaming  Too much trouble  Not enough time  Don’t know how

15 Montpas 2006 Types of Games  Word  Puzzles  Board  Role play  Computer  Simulations

16 Montpas 2006 Classroom Game Examples  Bingo  Pyramid  Jeopardy  Pictionary  Family Feud  Crosswords  Who Wants to Be a Millionaire?

17 Montpas 2006 Crossword Example Across 3.Movement decreasing angle between two adjoining bones 4.Bending of toes and foot upward Down 1.Movement of extremity away from the midline 2.Face down position http://www.greeneclipsesoftware.com/eclipsecrossword/index.html

18 Montpas 2006 Pyramid  Teams of 2  Give or receive  Timed  Winner’s Circle

19 Montpas 2006 Pyramid  Parts of a car  Medical TV shows  Components of a recipe  Things Fonzie would say  Administrators at Mott College

20 Montpas 2006 Pyramid  Parts of speech  TV game shows  Computer programs in Microsoft Office  Things Barney the Dinosaur would say  Buildings on Mott College’s main campus

21 Montpas 2006 Family Feud  Two teams compete  Match survey  Fast money round Source: http://www.familyfeud.tv/index.html

22 Montpas 2006 States that Begin with “A” 1.Alaska 2.Alabama 3.Arkansas 4.Arizona

23 Montpas 2006 Tools a Plumber Would Use 1.Plunger 2.Pipe wrench 3.Snake 4.Torch

24 Montpas 2006 Match Game  2 players  Celebrity panel  Most matches – win  Final round – 1:1 Source: http://mywebpages.comcast.net/matchgame/gifs_a-m.html

25 Montpas 2006 Match Game  Administrative _____________  _____________ equation  After the nurse found the patient’s suppository in his ear, she wondered where his ___________ was.

26 Montpas 2006 Match Game  Christmas _____________  _____________ tax  Professor Johnson said, “You’ll never believe my student’s latest excuse for not bringing his homework. He said his _______________ ate it.”

27 Montpas 2006 Jeopardy  Created by Merv Griffin – 1964  Televised (Source: http://www.jeopardy.com/)

28 Montpas 2006 Advantages for Jeopardy  Familiar rules  Easily modified  Usable for many topics  Facilitates all domains of learning

29 Montpas 2006 Variations  Chalkboard, overhead, poster, or computer  Teams rather than individuals  Everyone must answer  Students write questions

30 Montpas 2006 Recommendations for Gaming  Consider Objectives Time frame Environment Participants Content Equipment  Rules  Rehearse  Revise  Debrief  Prizes

31 Montpas 2006 Summary/Conclusion  Incorporate gaming into classroom Consider objectives & learners Know advantages & disadvantages Use, research, & revise methods

32 Montpas 2006  Thank you for your participation.  Any questions?


Download ppt "Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences."

Similar presentations


Ads by Google