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Montpas 2006 Educational Games: Let’s Play to Learn Michelle Montpas, RN, MSN, EdD Mott Community College Division of Health Sciences
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Montpas 2006 Objectives At the end of this session, the participant will: Identify strengths & weaknesses for games. Identify various games for classroom use.
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Montpas 2006 Misconception
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Montpas 2006 Theme Education is not the filling of a pail, but the lighting of a fire. William Butler Yeats
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Montpas 2006 Traditional Education Traditional students Teacher as expert Main methodology - lecture Repeat learned material
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Montpas 2006 Important Changes Students Knowledge Time
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Montpas 2006 Quote To awaken interest and kindle enthusiasm is the sure way to teach easily and effectively. Tyron Edwards
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Montpas 2006 Active Learning More than listening Develops skills Higher thinking Bonwell & Eison, 1991
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Montpas 2006 Educational Gaming
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Montpas 2006 Gaming An instructional method requiring the learner to participate in a competitive activity with preset rules (Fitzgerald, 1997)
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Montpas 2006 Advantages of Games Fun Active Cooperative Competitive Adjustable Versatile Cognitive & affective learning
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Montpas 2006 Disadvantages for Gaming Time Space Group size Participation Threatening to some “Out of Control” Difficult evaluation
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Montpas 2006 Top 3 Reasons Teachers Don’t Use Gaming Too much trouble Not enough time Don’t know how
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Montpas 2006 Types of Games Word Puzzles Board Role play Computer Simulations
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Montpas 2006 Classroom Game Examples Bingo Pyramid Jeopardy Pictionary Family Feud Crosswords Who Wants to Be a Millionaire?
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Montpas 2006 Crossword Example Across 3.Movement decreasing angle between two adjoining bones 4.Bending of toes and foot upward Down 1.Movement of extremity away from the midline 2.Face down position http://www.greeneclipsesoftware.com/eclipsecrossword/index.html
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Montpas 2006 Pyramid Teams of 2 Give or receive Timed Winner’s Circle
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Montpas 2006 Pyramid Parts of a car Medical TV shows Components of a recipe Things Fonzie would say Administrators at Mott College
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Montpas 2006 Pyramid Parts of speech TV game shows Computer programs in Microsoft Office Things Barney the Dinosaur would say Buildings on Mott College’s main campus
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Montpas 2006 Family Feud Two teams compete Match survey Fast money round Source: http://www.familyfeud.tv/index.html
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Montpas 2006 States that Begin with “A” 1.Alaska 2.Alabama 3.Arkansas 4.Arizona
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Montpas 2006 Tools a Plumber Would Use 1.Plunger 2.Pipe wrench 3.Snake 4.Torch
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Montpas 2006 Match Game 2 players Celebrity panel Most matches – win Final round – 1:1 Source: http://mywebpages.comcast.net/matchgame/gifs_a-m.html
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Montpas 2006 Match Game Administrative _____________ _____________ equation After the nurse found the patient’s suppository in his ear, she wondered where his ___________ was.
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Montpas 2006 Match Game Christmas _____________ _____________ tax Professor Johnson said, “You’ll never believe my student’s latest excuse for not bringing his homework. He said his _______________ ate it.”
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Montpas 2006 Jeopardy Created by Merv Griffin – 1964 Televised (Source: http://www.jeopardy.com/)
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Montpas 2006 Advantages for Jeopardy Familiar rules Easily modified Usable for many topics Facilitates all domains of learning
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Montpas 2006 Variations Chalkboard, overhead, poster, or computer Teams rather than individuals Everyone must answer Students write questions
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Montpas 2006 Recommendations for Gaming Consider Objectives Time frame Environment Participants Content Equipment Rules Rehearse Revise Debrief Prizes
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Montpas 2006 Summary/Conclusion Incorporate gaming into classroom Consider objectives & learners Know advantages & disadvantages Use, research, & revise methods
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Montpas 2006 Thank you for your participation. Any questions?
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