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Interactive Multimedia Games Development COM631 Hatchi
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Lecture overview Overview of Hatchi Core mechanics Monetization strategy
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Hatchi core game play Retro virtual pet, raise egg to adult and release Requires constant care, keep it alive Engage emotionally and connect Discover all variations and evolutions
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Evolution stages Baby Child day 1 Teenager day 3 Adult day 5 You can release it in the forest after day 7 (or buy the “Fake ID” to release it earlier) Pet dies after getting sick (hygiene and food).. Needs medicine and on-going care.
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Game length and progression To discover and collect all variations of evolutions can take up to 8 weeks playing every day If you are lucky and get a different one each time You can reduce this by using the “Release fake ID” or complete the game in a few minutes buying extras (Force Evolution x 24 and Release Fake ID x 7) Would cost between £5 - £7
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Interactions Status bar meters show status/needs of pet 6 meters with values that decrease with time Looking after the pet means it will be smarter, happier and require less attention Four main categories Feed, wash, read and play
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Feed Food with likes and dislikes Apple, bread, hamburger, cake, ice-cream, chicken and pizza Adds to energy meter Can add or subtract from happiness meter
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Washing and games Washing makes the Hygiene meter grow by 85% Games use energy. If the energy levels are low, you cant play games Games are hatchi squares, roshambo, hatchi catchi and whack-A-hatchi Games increase happiness and can give you coins
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Games
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Games give you coins
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Interactions (Time dependant)
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Lights, energy and resting Light can be turned off to let Hatchi sleep Restores energy but reduces other levels
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Game ending Release Hatchi Forest Sanctuary Hatchi grave yard
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In-world economy In game currency = coins Earn by playing games or pay real money
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In-app purchases Hunger filler: 25 coins Smarts filler: 100 coins Active filler: 100 coins Happy filler: 150 coins Energy filler: 200 coins Trait changer Change Trait (Randomly): 900 coins Change Gender: 1250 coins
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In-app purchases Extras, purchases that change core game play Release Fake ID: 1000 coins (Releases the pet before 7 days) Force Evolution: 2000 coins (move pet to next stage of development) Resurrect Pet: 4000 coins (Resurrect dead pet) Coin doubler: 6000 coins (Doubles the coins you earn) Vaccination: 10000 coins (Makes the pet immortal)
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Monetization Paid and in-app purchases
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In-app purchases – relative costs
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Hatchi Relatively simple game Hybrid monetization strategy Needs to achieve a balance between core game play mechanics and in-app purchases
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Pou https://play.google.com/store/apps/details?id=me.pou.app
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Interactive Multimedia Games Development COM631 Hatchi
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