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Software Frame Simulator (SFS) Technion CS Computer Communications Lab (236340) in cooperation with ECI telecom Uri Ferri & Ynon Cohen January 2007
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AGENDA Background and Motivation Product overview Features Deployment Technology
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Background and Motivation High cost of network testing and simulation hardware High cost of network testing and simulation hardware Low availability of hardware-based testing equipment Low availability of hardware-based testing equipment Software-based simulators are more agile and therefore easier to configure and extend. Software-based simulators are more agile and therefore easier to configure and extend.
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Product Overview SFS simulates networking hardware for testing purposes: Lower cost of testing equipment Support various protocols, network topologies and testing scenarios in a single user friendly tool Provide infrastructure for future extensions, such as additional protocols and testing behaviors
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Features – packet generation Send frames of various protocols: Currently supported protocols include: EthernetIPArp Igmp V2&V3 TcpUdp Complete control over packet content using xml import/export Support packet customization storage and reuse Includes library of default packets for cases in which packet contents are insignificant Support for default packet customization
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Configuring a Packet
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Sending the Packet
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Features – versatile behaviors –Compose complex behaviors using simple atomic behaviors: Send Message Listen for Message Wait –Example: Send Tcp Msg Wait 10 secs Receive Tcp Msg Wait 20 secs
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Features – versatile behaviors –Composing operations: Concatenation Multiplication –Example: Repeat X10 Send Tcp Msg Wait 10 secs Receive Tcp Msg Wait 20 secs
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Features – versatile behaviors –Arbitrary compositions: Free usage of atoms and customized composite behaviors Save complex pre-defined compositions for future use as parts of even more complex behaviors. –Example: Repeat X10 Activate behavior A from file A.xml Wait 10 secs Activate behavior B
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Configuring an Agent using a protocol from a file
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Configuring an Agent using an inlined protocol
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Configuring an Agent using the default protocol
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Using the Agent
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Features – end point simulation –Simulate endpoints such as computers, set top boxes, servers etc. –Each simulated machine has its own properties and behaviors: Ethernet and IP address Configured agent to perform specific behavior Runs as an independent resource (thread) on the test machine itself
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Configuring an EndPoint
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Activating the EndPoint
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Features – end point simulation Definition and usage of a sequence of similar (but not identical) endpoints - as simple as using a single endpoint. May be used to simulate a network of client computers, or set top boxes. Infrastructure also supports mixed endpoint sequences for use in future extensions.
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Configuring an EndPoint sequence
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Activating the EndPoint sequence
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Features – configuration – Complete control over the main simulation entities: Packets of all supported protocols Composite behaviors End points and end point sequences – External configuration through use of xml documents: Every entity has a well defined configuration file. Support for three types of compositions : – Inline : for ease of use. – Reference: for extensibility and reuse of definitions. – Default: to shorten definition, when specific details are less important.
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Deployment –External independent testing software tool. A single executable file, which includes a command line interface, may be installed on any PC with a network card. Command line enables single line, easy to use, stateless instructions. Simple xcopy installation Possible use: –Simulator for massive networks with multiple end users, routers and servers. –Specifically, simulate a full IPTV infrastructure for DSLAM testing –Embedded in an existing application Controller API is exposed for use by the programmer. Possible use: –Stub for unit testing without use of hardware.
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Technology - overview Project involved refactoring and expanding of an existing tool into a versatile testing infrastructure. Most of the original code was refactored. Only few of the original communication services remain. Support for IGMP V3 protocol was added. Adopted Standards: – Object Oriented design and implementation – Use of design patterns – Utilization of industry standard STL as source for data containers, and other open-source libraries for services such as XML parsing. 23
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Technology - design Object Oriented Design: – Full class hierarchy for packet protocols and behaviors. – Implementation in C++. 24
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Technology – design Design Patterns: – Factory design pattern: Templated factories are utilized for creation of packets, Behaviors, and Endpoints. Required design and implementation of class metadata and reflection, not internally supported by c++. – Composite design pattern: Used to allow generic, complex Behaviors. More atoms and composition rules may easily be added programmatically, in order to further enhance this feature. 25
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Technology – design example 26
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