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Published byGabriella Ford Modified over 9 years ago
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A Theft-Based Approach to 3D Object Acquisition Ronit Slyper Jim McCann
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Outline Previous Work Our Method Results Future Work
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Previous Work Commercial Contact Scanners Non-contact Scanners Coordinate Measuring Machine Laser Range Finder
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Previous Work (continued) Real-Time 3D Model Acquisition (Rusinkiewicz, Hall-Holt, Levoy) Structured-light rangefinder, iterative closed-points for alignment, point-based merging and rendering algorithms 60 Hz
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Weaknesses of Previous Work Inexact Range / accuracy tradeoff for laser rangefinders Finite accuracy Computer-intensive Point alignment, triangulation Stationary objects
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Our Method We propose a theft-based object acquisition system Exact surface and material acquired No expensive hardware Data-set may be viewed in real-time with no expensive precomputation For many objects, acquisition is of low time & space complexity (i.e., trivial)
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Methods The exact theft-based method we used is based on a heuristic we call “casing”. Grab-and-Run Yoink Advanced techniques Bribery, subterfuge, etc (see paper) Under development: The Siggraph Blackmail
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Results Stanford bunny model acquisition
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Future Work Additional theft-based methods Ninjas, pirates, grad students Punishment and arrest alleviation Cache-based approach
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Any Questions?
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