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Garbage Collection CSCI 2720 Spring 2005
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Static vs. Dynamic Allocation Early versions of Fortran –All memory was static C –Mix of static and dynamic allocation –Dynamic allocation must be managed 100% by programmer malloc realloc calloc free Lisp –Completely dynamic –Separate programmer from machine
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Garbage Collection Sometimes called Automatic Memory Management (OO) Affects design of programs –Tendency to use painless features –Does have cost Part of overall heap management problem Not the only solution Two flavors –Constant sized allocation units –Variable sized allocation units C does not have Garbage Collection!
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What is Garbage Collection? Program(mer) requests allocation of memory from heap. If allocation is granted, memory is allocated and address is returned and stored in pointer variable. Contents of pointer variable may be copied so that multiple pointers may exist pointing to same location The allocated area becomes "garbage" if it is no longer being referenced by any pointer. Typically garbage collection occurs when the runtime system no longer has any free memory to allocate
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How to Find Garbage Root Set –Set of all pointers that are either global or on activation stack All memory referenced by root set pointers OR by pointers in memory that is referenced by root set pointers Think about a linked list!
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Abstract GC Algorithm 1.Stop the machine. 2.Partition the heap into live data and garbage. 3.Mark or rearrange heap so that garbage can be reused. 4.Restart the machine.
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When to Garbage Collect? When unable to allocate. When remaining free space is low. Periodically. When user program pauses for terminal or disk I/O. Note: Good news? –Memory is plentiful –Virtual memory makes memory appear larger (cost?) May be worst possible time
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How to Decide? Which collector algorithm will be used Whether the application program is interactive How much memory is available on the machine The allocation behavior of the program etc.
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Some Typical GC Algorithms Reference Counters Stop and Copy Generational Mark/Sweep
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Reference Counters Each allocated block of memory contains a counter. –Each time another pointer starts pointing to the block the counter is incremented –Each time a pointer stops pointing at a block the counter is decremented –If the counter = 0 the block is returned to the free memory list Problems –If the blocks are small the storage taken up by counters becomes significant –Execution time penalty –Circular structures pose difficulties (not insurmountable) Known as the Eager Approach
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Stop and Copy Heap is divided into two partitions (to-space and from-space) When GC runs copy all live allocations from the from- space partition to the to-space partition –To-space partition now contains contiguous memory –This will typically run faster on modern hardware (Caches) Swap to-space and from-space (labels) Bad things –Requires twice as much memory –Will repeatedly copy large long-lived things (needlessly)
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Generational Overcomes the problem of repeatedly copying large long-lived objects? –Observation: Most allocated data dies young. Idea: Use multiple generation spaces with the to- space of a younger generation equal to the from- space of an older generation. –Collect from from-space 0 to to-space of generation 1. –Collect from generation 1 from-space to generation 2 to- space, etc. Only the oldest generation needs its own to-space. Collect younger generations more frequently than older ones.
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Mark & Sweep Language such as Lisp or Scheme based on constant size memory cells: cons cell Cons cell
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Internally foobarbaz () fooblarg () barbaz () X Y
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But where are free cells?
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Free List Free () Allocating a cons cell means getting first cell in free list. Deallocation just reverses the process.
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Free List X () Y Free
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Clear?
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Mark -- Sweep Algorithm Each block must contain bit (mark bit) Initially all blocks are unmarked Starting at each symbol perform a depth-first search marking all blocks reachable (mark means in-use) Sweep through all blocks. –If marked: Unmark –If unmarked: move to free list Note: Algorithm must be only thing running Garbage collection is only done when necessary –i.e. When free list is empty
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Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Free List X () Y Free Mark
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Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Sweep
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Free List X () Y Free Done
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Simple? What about variable sized cells?
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Variable Sized Cells Have all problems and needs of single-sized cells Have the following additional problems –Sweeping each cell becomes more difficult. Need to have size of each cell at beginning of cell. –Where exactly are the pointers in the cells? One solution is to add system pointers which has extra cost –Free space must be managed as previously discussed
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Questions?
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