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Centralized Content Creation Dan Forden Director of Central Content Groups Midway Games, Inc.
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Centralized Content Creation Introduction. Brief History. Benefits/Challenges. Keys to Success. Case Study: NBA Ballers – The Chosen One. Future Vision. Agenda
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Centralized Content Creation Who am I? What are the Central Content Groups? What is the philosophy? Introduction
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Centralized Content Creation Who am I? –Dan Forden. Director of Central Content Groups. Midway Games. –Audio background: Pinball and Arcade Video. –Mortal Kombat. NFL Blitz. –Toasty! Introduction
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Centralized Content Creation What are the Central Content Groups? –Concept. –Animation. –Audio. –Visual FX. –3D Art. –Cinematics. –User Interface. Introduction
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Centralized Content Creation What is the philosophy? –Using common platform. Smaller core teams. –Maximize artists’ time and effectiveness using a task- based model. –Reduce crunch. –Concentration of expertise. –Motion Picture Industry Model. –Impractical to grow disciplines within each game team. Introduction
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Centralized Content Creation Cinematics needs across sports titles. Animation: Need for over-the-top animation for sports games. UI: Common needs, senior expertise. Visual FX group formed in Seattle. Concept group - visual direction. Character and Environment Groups formed out of Cinematics. Brief History
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Centralized Content Creation Efficiency. Identify sharing initiatives. Concentration of expertise. Artists work on a variety of titles. Benefits
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Centralized Content Creation Reduce artist crunch and burn-out. Training. Variety of skills (content creation, outsourcing, project management). Unify creative efforts across the company. Benefits
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Centralized Content Creation Human Nature: Game developers are passionate and territorial. Schedule slippage. All-hands directives. Staffing and headcount constraints. Challenges
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Centralized Content Creation Last minute requests. Aligning available resources with amount of work. Poor communication. Conflict and Chaos. Challenges
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Centralized Content Creation Communication, communication... Adopt service-oriented approach. Engagement documents. Try to work mostly on a task-based format. Team makeup – senior and junior talent. 6-month forecasts. Keys to Success
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Centralized Content Creation Demo: Case Study – NBA Ballers: Chosen One
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Centralized Content Creation First project to adopt Central-Groups- focused model. Very lean core game team: 1 art director, 1 environment art lead. Heavy reliance on outsourcing. Case Study – NBA Ballers: Chosen One
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Centralized Content Creation Environment finishing and polishing in-engine. Cinematics pre-viz, half of rendered FMVs. Managed cinematics outsourcing. UI art and integration of screens. Audio. All animation. Character and C.A.P. pieces polish. Case Study – NBA Ballers: Chosen One
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Centralized Content Creation Near Term: Finish games in progress. Roll onto upcoming titles. Hire artists with production savvy. Technical art group? Create a design group? Prototype new game concepts. Future Vision
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