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Published byPhilippa Cecily Cobb Modified over 9 years ago
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Marketplaces as Communication Patterns in mobile ad-hoc Networks* Daniel Görgen, Hannes Frey, Johannes K. Lehnert and Peter Sturm System Software and Distributed Systems Research Group University of Trier * This work is funded in part by DFG, Schwerpunktprogramm SPP1140 “Basissoftware für selbstorganisierende Infrastrukturen für vernetzte mobile Systeme”
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Mobile multihop ad-hoc Networks Mobile devices Wireless communication facility Positioning Large scale ad-hoc networks University campus, downtown area Communication mainly over many hops High mobility Frequent topology changes Network partitions Permanent link failure
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Communication Model Altruistic Demand and supply Find a match Make an agreement Possible matches are unknown Applications with low time constraints Digital ride boards, auction systems, … Trivial but impractical solutions Flooding the entire network High network load Network partitions Awaiting a matching counterpart In direct transmission range Low probability
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The marketplace solution Fixed geographic regions High device density Known position Devices at market acting on behalf of a user Geographic routing of agents/data To and from marketplaces Negotiation at a marketplace Geographic limited broadcast Topology-based Routing Definition of home zones Negotiation results are sent back to a defined home zone R O O O R R O R Request Offer R R R O O O
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Message Routing To and from marketplaces Geographic routing e.g. greedy algorithm Additional: course information Messages can be carried over network partitions Message duplication to avoid message losses Sender keeps messages until reception is acknowledged Duplicated messages can be detected on the marketplace Losses are still possible Device crash S D
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Communication at Marketplaces More reliable communication High device density Network partitions are rare Message loss can be detected Agents stay longer at market Discovery Broadcast only in a small region Discard messages outside Flooding or neighbor knowledge broadcasts Negotiation Topology-based routing Broadcasts as above Only simple solutions are implemented yet
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UbiBay – A mobile auction system Auction at marketplaces Low value goods Direct neighborhood Agents Auction agent Controls the auction Discovery agent Lists all auctions at marketplace Bid agent Bids on behalf of a user 15 10
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Further Aspects Caretaker agents Load Monitoring Splitting/Joining of marketplaces Duplicate detection Primary at marketplaces Caching of information/data Public bill-board Collecting information about device accumulation Hotspot detection enhanced position-based routing
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Electronic Rideboard Lift offers and demands at marketplaces Localized service Non time-critical Simple agreement protocol Splitting marketplaces Classify agents by destinations postal code 01099…54290 on market A 54291…99998 on market B 1 1 2 9 4 5 6 8 3 4 5 6 7 7 0 01099- 99998 01099- 54290 54291- 99998
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Evaluation Own Simulation environment Mobile MANETs Up to 10 000 devices Up to 10 km x 10 km High abstraction level Visualization One implementation for both simulation and real hardware Mobility Models Exhibition, festival and campus
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Simulation results Evaluated in simulations Movement strategies Greedy routing, course information,… Protocol quality Agent losses/duplication Correct/successful negotiations Simulation results Course information to handle network partitions Geographic routing depends on mobility model No incorrect negotiation in simulated scenarios Low agent duplication rate Well suited for non time-critical multihop ad- hoc network application
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Status and further work Prototype implemented Simulation and real-life Already implemented Applications Electronic ride board UbiBay - auction system Additional service agents Improved Message routing Position based Marketplace communication Integration in SOUL-Project Self-organized ubiquitous learning Preparation for field trials First tests with WLAN, GPS, PDAs and notebooks
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