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INFSCI 1052 Adapted from O’Reilly Mobile Design and Development
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Modern mobile device capable of performing desktop functions Modern mobile devices more than telephones Desktop web applications made to be viewed in a browser on a large screen Typically we are sitting when using desktop apps http://www.webdesignerdepot.com/2009/05 /the-evolution-of-cell-phone-design-between- 1983-2009/ http://www.webdesignerdepot.com/2009/05 /the-evolution-of-cell-phone-design-between- 1983-2009/
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Brick Era Very heavy and large 1980’s Telephone functions only Very expensive Needed very large batteries Too impractical for common usage
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Candy Bar Era 1990’s Long, thin, rectangular form 2 G technology by carriers Increased creation of cell towers Decreased need for large batteries allowing to fit in pocket Just for telephone usage Introduction to Short Message Capability SMS
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Feature Phone Era 1998-2008 Telephone plus Games Applications Texting 3G networks Cameras Initially focused on ringtones, wallpaper, games
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Smart Phone era 2002 – present – some overlap with other eras Similar to feature phone but use a common operating system Larger screen Qwerty keyboard or stylus Use WIFI
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Touch Era IPhone – 2007 Not a phone or computer – it was something else? Within four months became largest selling mobile device Within six months the Iphone and 3G 10,000 applications donloaded over 300 million times – 2 million a day Ecosystem
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Design for native applications or Web Native applications IOS Android Windows Mobile Web HTML 5 CSS Use HTML5 and CSS then application usually lives on the Web – Web Server does the processing
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In the download space users decide whether to “buy” simply on text and some small screenshots. Failure to deliver almost instantly results in failure. Question? How do I express my content across the most possible devices? Flash Apple Ecosystem – is it necessary Try to satisfy every one can be problematic – looks bad. Lowest Common Denominator Design
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Apple App Store People make decisions partly on the quality of the icon design Users read reviews and examine quality of its icon and screenshots Idea is to not design for everyone but target to a specific market Design for the best experience
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CONTEXT Who are the users? What do you know about them? What type of behavior can you assume or predict about the users? What is happening? What are the circumstances in which the users will best absorb the content you intend to present? When will they interact? Are they at home and have large amounts of time? Are they at work where they have short periods of time? Will they have idle periods of time while waiting for a train, for example? Where are the users? Are they in a public space or a private space? Are they inside or outside? Is it day or is it night? Why will they use your app? What value will they gain from your content or services in their present situation? How are they using their mobile device? Is it held in their hand or in their pocket? How are they holding it? Open or closed? Portrait or landscape?
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Message Branding Overall mental impression you create explicity through visual design The instinctual reaction to your design Sparse and minimalist vs rich and artsy http://m.espn.go.com/wireless/ http://m.espn.go.com/wireless/ http://edition.cnn.com/mobile/nokia/ http://edition.cnn.com/mobile/nokia/ https://market.android.com/details?id=com.exelentia. wikipediamobile&hl=en https://market.android.com/details?id=com.exelentia. wikipediamobile&hl=en
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Look and Feel Different than messaging which is more holistic How will the user use the system How will it feel to move about The user will press this button because The user will go to this screen because Iphone apps use stock interface elements and prebuilt components and detailed Human Interface Guidelines Inspiration for mobile http://patterntap.com/ http://patterntap.com/ Some examples http://www.noupe.com/how-tos/mobile-web-design-tips- and-best-practices.html http://www.noupe.com/how-tos/mobile-web-design-tips- and-best-practices.html
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Layout Structural and visual components Where should nav go? Use tabs or lists? Footer Difference between layout and design If asking for feedback users may give you feedback on design instead of layout. The colors or a raised look – this is design Sometimes make the layout sketch “rough” to avoid design comments http://www.middlenamejames.com/category/building- this-website/ http://www.middlenamejames.com/category/building- this-website/ http://www.duanefields.com/2011/02/ http://www.duanefields.com/2011/02/
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Fluid versus fixed based on landscape orientation Color Mobile screens bit depth varies Psychology of color just as important as desktop Typography Device screens have different pixel density and subpixel technology(sharpening of text) Limited typeface options
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Typography continued Use a high-contrast typeface Remember that mobile devices are usually used outside. Having a high-contrast typeface with regard to the background will increase visibility and readability. The type of typeface you use tells the user what to expect. For example, a sans-serif font is common in navigation or compact areas, whereas serif typefaces come in handy for lengthy or dense content areas. Provide decent leading (rhymes with “heading”) or line spacing Mobile screens are often held 10–12" away from the eye, which can make tracking each line difficult. Increase the leading to avoid having the users lose their place. Leave space on the right and left of each line; don’t crowd the screen Most mobile frameworks give you full access to the screen, meaning that you nor- mally need to provide some spacing between the right and left side of the screen’s edge and your text—not much, typically about three to four character widths. Generously utilize headings Break the content up in the screen, using text-based headings to indicate to the user what is to come. Using different typefaces, color, and emphasis in headings can also help create a readable page. Use short paragraphs Like on the Web, keep paragraphs short, using no more than two to three sentences per paragrap
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Graphics Most common is the icon Photos and images Pay attention to landscape changes Tools and SDK kits Xcode – Apple Android SDK Windows mobile SDK http://pelfusion.com/awesome-graphics/mobile- interface-development-ultimate-gui-toolbox-for-android- iphone-ipad-palm-pre/ http://pelfusion.com/awesome-graphics/mobile- interface-development-ultimate-gui-toolbox-for-android- iphone-ipad-palm-pre/
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