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Published byGarey Jefferson Modified over 9 years ago
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2 The Business Case
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3 Risk Management
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4 The Business Case Risk Management Survival
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5 Source: BIFMA. BIFMA Order Trends Unprecedented Decline 12/9306/04 - 38% (2½ Years)
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6 The Business Case Risk Management Survival Market
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7 The Business Case Risk Management Survival Market Goodwill
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8 The Business Case Risk Management Survival Market Goodwill Green Buildings
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9 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design
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10 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives
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11 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives People
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12 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives People Products
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13 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives People Products Processes
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14 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives People Products Processes Profits
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15 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives People Products Processes Profits Purpose
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16 The Business Case Risk Management Survival Market Goodwill Green Buildings Ethical Design Cultural Creatives People Products Processes Profits P urpose Place
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20 Doing Well by Doing Good The Interface Model © 1. Eliminate Waste Through QUEST 2. Benign Emissions 3. Renewable Energy 4. Closing the Loop 5. Resource Efficient Transportation 6. Sensitivity Hookup 7. Redesign of Commerce
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22 Doing Well by Doing Good!
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24 Selected Eco-Metrics (vs. Baseline) Interface, Inc Waste - US$262 Million GHG Emissions -35% (abs.) GHG Offsets -17% (abs.) Net GHG Emis. -52% (abs.) NonRen. Energy -43% (rel.) (carpet) Water -66% (rel.) (carpet) North America Waste - US$236 Million GHG Emissions -33% (abs.) GHG Offsets -20% (abs.) Net GHG Emis. -53% (abs.) NonRen. Energy -44% (rel.) (carpet) Water -64% (rel.) (carpet)
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26 I = P x A x T I= Environmental Impact P= Population A = Affluence T = Current Technology Environmental Impact Equation
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27 1 st Industrial Revolution I = P x A x T 1 I= Environmental Impact P= Population A = Affluence T = Current Technology =Extractive Linear Fossil Fuel Driven Abusive Wasteful Focused on Labor Productivity
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28 I = P x A T 2 I= Environmental Impact P= Population A = Affluence T 2 = Technology of the Future =Renewable Cyclical Solar / Hydrogen Driven Benign Emulating Nature (No Waste) Focused on Resource Productivity 2 nd Industrial Revolution
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29 I = P x a T 2 x H I= Environmental Impact P= Population a = Affluence T 2 = Technology of the Future H=Happiness = Satisfying all basic human needs SubsistenceLeisure ProtectionCreation AffectionIdentity UnderstandingFreedom ParticipationTranscendency (higher purpose) The New Civilization
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30 Max-Neef Matrix Basic Human Needs and Satisfiers BeingHavingDoingInteracting Subsistence Protection Affection Understanding Participation Leisure Creation Identity Freedom Transcendency Satisfiers: Violators and Destroyers Pseudo - Satisfiers Inhibiting Satisfiers Singular Satisfiers Synergistic Satisfiers Select the satisfiers that maximize happiness to create more happiness with less stuff. Axiological Category of Needs Existential Category of Needs
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