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Published byDominic Jefferson Modified over 10 years ago
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PREGAME CONFERENCE 2013-14
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Pregame & Jump On the floor @ 15 minutes U1 = home, U2 = visitor Book @ 12, Coaches Meeting @ 4 Be aware of illegal equipment/uniform Jump – U1 – toss, U2 – non-jumpers Arrow – make sure correct after jump
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New Rules / POEl Electronic Devices Allowed / cant embarrass Sleeves – must be same, not as bands / no tights HC allowed on floor for fight / cant embarrass Grant TO – HC or player / know status of ball Coaching box – 14 to 28 Use proper mechanics / new tip signal When ball is Dead, be alive Announcer – limit the talk during live ball Intentional = Excessive / not in play / premeditated No long switch
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Difference HS & College FT – don’t need same shooter on T, in order, no set spots in lane, opponent doesn’t pick 5 sec – continue on immediate switch Trail stay with sideline on throw-in TO – can call going OOB Warning – one warning for all 4 delay, then T T - resume at ½ court
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HIGH SCHOOL MECHANICS Stop the clock – arm up No preliminary signals (especially T & C) Calling official = Table side Last shot = opposite No long switch Slide down fouls in back court Subs– table side take except in transition -T to C FT – view opposite lane spaces for violations, then rebound coverage on same side.
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TONIGHT’S MATCHUP Focus from tipoff (100% focus 100% of time) Team Tendencies Player Matchups Coach Dynamics Past History (Teams, Officials, etc.) Crew Discussion – Any plays we’ve had recently? – Let Players Make Plays
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FLOOR COVERAGE 1.FRONT COURT -We Need 2 Officials Ball Side @ Point of Attack -Rotate! Rotate! Rotate! - 3 reasons we don’t -Immediate shot, drive, pass (ball reversal) -L – get Secondary Defender – See S,D,F. -Trust your partner. -Post Curl – C responsible -Pass crash – L take crash in lane, -Goaltending – C & T -OB on baseline opposite Lead – C Help (ABSOLUTE) -Help when no competitive matchup in your primary -Only play in town – 3 SETS OF EYES
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FLOOR COVERAGE 2.T takes 2/3 of the court / far lane line 3.Rebound – assume all miss / possession consequence & cleanup - on the back = foul 4.Press / Back Court/Transition -C Don’t Bail Out on Press (help 4 or more) -C Help w/ plays all the way across the floor -C responsible FT line to FT line -L help with 3 in quick transition -T keep everyone in front (see the whole play)
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Freedom of Movement Call the Fouls the Players will adjust 2 Hands = foul Stayed Hand = foul Hot stove / jabbing = foul RSBQ affected = foul Displacement = foul Knee in back = foul Tripping the dribbler = foul
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Drives to Basket / Screens Drive down Lane – L responsible Usually secondary defender is involved. Drive from C – C responsible / primary. L will identify secondary defenders ON-BALL screens – 2 sets of eyes Hand off – screen – watch the bump High ball screen – watch pinning defender & moving to basket
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CONSISTENCY 1 st FOULS = Good Fouls – set the tone BE LIKE MINDED! Hand check, post, screen, block/charge, FOM Fouls are Fouls – everyone agrees Marginal contact is not a foul Call the 50/50 calls the same – Block @ one end, if similar, block @ the other end. Know what each of us called on other end Verticality – let big guys block shots Patient Whistle on plays at the basket
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JUDGMENT Crew on same page from start to finish! ENFORCE POE’S!! IF HELP – Be Right, Be late, Be needed Call the obvious / no guessing Immediate whistle on plays above FT line Patient Whistle below FT line (near basket) – Let play Start, Develop, Finish – Blow whistle on final 1/3 of the play
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GAME AWARENESS Eye contact before throw ins/free throws (mirror) Know everything - fouls, arrow, time, score Meet @ end of half / game / problem to review Know the impact of your whistle Anticipate Play / not the Call 5th foul – report / coach / time / player - calling official does it all unless want to be away Technical Fouls – Get together, discuss situation quickly, calling official – opposite
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COMMUNICATION Help each other with #’s, fouls, Don’t lose your shooter – help Help on habitual motion Out of Bounds – C side 3 point help – just correct on 3 to 2 Warnings – let partners know Good non-verbal (last sec / T to C handoff) Correctable Errors – Catch Them
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Reminders Curl away, stay away Habitual Shooting Motion – When player “gathers the ball” – he starts his habitual shooting motion” - award 2 shots Traveling – Find the pivot foot – T has best look at Post travel – Ref the dribbler until he starts dribble, then ref the defense
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Undergarments BRACES / CAST / HARD - no if elbow & below. Can be worn if medical reason & padded SLEEVES – Arm & Leg – medical reason. White, beige, black or single school color. Same color for all sleeves BANDS – wrist & head - not above elbow. Same color for all bands, don’t need same as sleeve UNDERSHIRT – same as torso color, hemmed, NO logo show, same length & can be long sleeve SHORTS – compression must be same color as shorts, above knee. No tights
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Fight Rules Fight = hit, or attempt to hit w/ arm, leg or hands Fight or activity that could lead to fight (instigate) Coverage – 2 IN, 1 OUT (view the bench) HC can come out & help – Asst Cannot Penalties – Fight or off bench - eject & count all for bonus – Fight & on Ct – if same, no Ft; diff = 2 ft for each – Fight & Bench – if same, no Ft; diff = 2 ft for each; HC gets 1 indirect for each who fights – No fight & Bench – if same, no Ft; diff = 2 ft total; coach gets 1 indirect no matter how many – Resume – no FT = arrow; FTs – to that team at ½
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Correctable Errors FT – wrong player, basket, unmerited, merited Erroneously Cancel / credit score FT – notice during 1 st dead ball after clock starts Score – notice before 2 nd live ball Activity during FT canceled unless Flag, Intent or T Pts, time & activity before notice error = count If error & no change of possession – resume w/ FT If change of possession, correct & resume POI Correct clock mistakes no matter how trivial If coach wrong on error, he gets full TO (30 if none)
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OTHER RULES TO REVIEW Excessive Swinging Elbows Act of shooting FT violations Technical Fouls Concussion / blood / injury / contacts
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HALFTIME Cant change dramatically from 1 st half to 2 nd Don’t start calling something new in last 4 min If gave warnings, let crew know Any problems, straighten it out Are POE under control Any plays to review Review end of game procedures
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END OF GAME BLOWOUTS - don’t beat a dead horse; Let them leave with some dignity; Keep your concentration CLOSE – don’t put whistle way, if foul earlier / its foul now, if blow whistle be right, anticipate plays/not fouls, cannot make mistake in last 4 min FOULING – give D chance to steal, then call 1 st foul – give them what they want (foul), call intentional if warranted
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FINAL THOUGHTS Call the obvious / don’t be a detective Ref competitive matchups in area, then help Trust your partner Stay with Shooter Be consistent – hands / post / screens / FOM Must have whistle on train wrecks / needed Control the Paint – Call the first foul Have Fun
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