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Published byAgnes Page Modified over 9 years ago
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1 User experience User interfaces Jaana Holvikivi Metropolia
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2 Terms Use experience –Limited to a situation and application User experience –The total experience and impression
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3 Why do people use applications? Followers of others Needs, Satisfaction, Networking, Social media, Entertainment
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4 Emotional satisfaction Fun? Esthetic factors (colors, layout) Control Security, safety
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5 Attitudes and emotions Affect and behavior –Decisions on buying –Learning user interfaces –Using the application –In testing situations Designer attitude towards users (morons, stupid) Virtual realities?
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6 Design focus Beginners Average Experts Average users are usually a majority Marketing is targeted at beginners Programmers design for experts
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7 Keep the customer satisfied Do not embarrass Give feelings of success Control Avoid frustrations Avoid panic situations (what have I done? did it crash? did I lose all my data? I did not want to do that! Do I dare to do this?)
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8 Design challenges Many viewpoints, openness Real people are the users Self-expression vs. other peoples’ needs Feedback: reactions, dealing with negative feedback
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9 Acceptance testing Measurable features Time needed to learn a function Task performance speed User error count Retaining of features Subjective user satisfaction
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