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Reputation, incentives, and opportunism (with Christian Hilbe)
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Public Good game with positive or negative incentives Two players game for simplicity and to compare with Rand, Armao, Nakamaru and Ohtsuki (2010)
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Public goods with punishment
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2-Stage Game
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2 Stage Game
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Conditional Strategies
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Punishment unstable
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Opportunistic Players
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Bistability [O C,P]
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Role of reputation in Punishment Punishment as deterrent
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Role of reputation in Punishment Punishment as deterrent Revenge economically useful
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Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud
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Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘)
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Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment
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Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment Kurzban et al, Suter: ‚Audience effects‘
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The feeling of being watched ‚Conscience…the nagging feeling that someone may be watching‘ (Mencken)
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The feeling of being watched Subliminal cues: Fessler, Haley Bateson et al Ancestral environment
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Public goods with reward
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Trust game
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Trust game with reputation
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Trust game with reputation For large mu, prosocial behavior
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Reward and Punishment
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Payoff
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Results:
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The case of high information (μ=0.75)
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The case of low information (μ=0.25)
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Antisocial Punishment
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Antisocial punishment Rand, Armao, Nakamaru, Ohtsuki (JTB 2010) Localised interaction: Social life in groups of N+1 individuals (introduces spite effects) Modified replicator equation (or z-dynamics)
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Antisocial Punishment
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