Download presentation
Presentation is loading. Please wait.
Published bySarah Lawrence Modified over 9 years ago
1
Rule-based control Northwestern University CS 395 Behavior-Based Robotics Ian Horswill
2
Outline A digression on accumulators, a cute feature of GRL Rule-based control Other cool topics, time permitting
3
GRL example (define-signal p (and q r)) (define-signal q (and r s)) (define-signal r (or t u (not v)))
4
Accumulators It’s sometimes a pain to specify signals in terms of their inputs Sometimes you’d prefer to specify them by their outputs An accumulator is a signal that searches for its inputs at compile time Inputs are specfied by tagging them with a drives declaration
5
Using accumulators Signal definitions can be annotated with declarations (type t) Signal is of type t (drives accumulator …) Signal is an input to the specified accumulators (requires signal …) If you compile this signal, also compile these others (define-signal p (and q r)) (define-signal q (and r s)) (define-signal r (accumulate or)) (define-signal t … (drives r)) (define-signal u … (drives r)) (define-signal foo (not v) (drives r))
6
If only you could just say … (if (and q r) p) (if (and r s) q) (if t r) (if u r) (if (not v) r))
7
The rules macro First line means “r is a signal that’s an OR of other sigals, but I’m not telling you which ones yet.” Says: Signal r should be true when t, u, or not v Z should be true when a and not (q and r) (define-signal r (accumulate or)) … (rules (when a (if (and q r) p z) (if (and r s) q)) (if t r) (if u r) (if (not v) r))
8
Equivalent code using define-signal The compiler generates the same code for these two examples (define-signal r (or t u (not v))) (define-signal p (and a q r)) (define-signal z (and a (not (and q r)))) (define-signal q (and a r s))
9
How to write the rules macro (simplified version) The declare expression adds a new declaration to the signal ?ante (define-syntax rules (syntax-rules () ((rules (if ?antecedent ?consequent) …) (signal-expression (list (declare ?ante (drives ?conseq)) …))))))
10
Outline A digression on accumulators, a cute feature of GRL Rule-based control Other cool topics, time permitting
11
The story so far … Programs policies Compose policies from behaviors Behavior = policy + trigger Bottom-up composition using arbitration Behavior-or, behavior-+, behavior-max Behaviors self-activate Top-down composition using plans Routine activates subroutine Subroutine activates sub-subroutines, etc. Leaves activate behaviors
12
Playing a first-person shooter If you see ammo, get it If you see a bigger gun than you have, get it If you see an enemy { if they have a bigger gun run else kill them }
13
Using bottom-up control Code is hard to understand Can’t really understand the logic of run-away without also reading code for attack the drive-base call. Okay, so this is a lame example. I can’t think of a better one that’s compact enough for a slide. (define-signal get-ammo (behavior see-ammo? …)) (define-signal get-weapon (behavior (and see-weapon? studly-weapon?) …)) (drive-base (behavior-or get-ammo get-weapon attack run-away))) (define-signal attack (behavior (and see-enemy? (not studly-enemy?)) …)) (define-signal run-away (behavior see-enemy? …))
14
Top-down control using plans Separates definition of how to perform behavior from when to perform behavior Makes it easier to take complex contexts into account in selecting actions But actions aren’t interruptable … (define-plan (live-and-let-die) (while #t (cond (see-ammo? (get-ammo)) … (see-enemy? (if studly-enemy? (run-away) (attack)))))) (define-action ( get-ammo ) (terminate-when have-ammo?) …) (define-action ( get-weapon ) …) (define-action ( attack ) …) (define-signal ( run-away ) …) (drive-base get-ammo get-weapon attack run-away)))
15
Rule-based top-down control Control is reactive Rules and behaviors can be interrupted Note terminate-when has been removed Still separates activation from behaviors (rules (when see-ammo? (get-ammo)) (when (and see-weapon? studly-weapon?) (get-weapon)) (when see-enemy? (if studly-enemy? (run-away) (attack)))) (define-action ( get-ammo ) …) (define-action ( get-weapon ) …) (define-action ( attack ) …) (define-signal ( run-away ) …) (drive-base get-ammo get-weapon attack run-away)))
16
Rule syntax (if test consequent alternative) (if test consequent) Self-explanatory (when test consequents …) (unless test alternatives …) Same, but multiple outputs (let ((var expr)) rules …) Also let*, letrec (set! register value) Sets register to value when rule runs.
17
Rule syntax (2) Allowable consequents and alternatives An accumulator Another rule (action args …) Runs the action as long as the test is true (start! (action args …)) (stop! action) Starts/stops up the action whenever rule is true
18
Rules as actions (define-rule-action (name args …) (terminate-when expression) rules …) Like define-plan or define-action in that it can be called as an action But rules only “run” when action is “called” If action stopped, all rules immediately retract
19
Outline A digression on accumulators, a cute feature of GRL Rule-based control Other cool topics, time permitting
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.