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By Al Anselmo, game and level designer | portfolio: | contact: by Al Anselmo, game and.

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Presentation on theme: "By Al Anselmo, game and level designer | portfolio: | contact: by Al Anselmo, game and."— Presentation transcript:

1 by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd LEVEL FLOW MAP Portal 2 of, a level for the game Portal 2 LEVEL FLOW MAP Portal 2 of, a level for the game Portal 2

2 “Flow is the main path of the level without taking any detours or dead ends.” - Phil Co, 2010. (source)source This document... …aims to show how the player moves and progress around the level's environment, from the start to the objective's completion (exiting the level). …has this format to aid the communication in a situation where I'm not at the same physical space as the team members. …relates to the level Competurn, which was designed for the game Portal 2 (created by VALVe), and was built in the simplified level editor Perpetual Testing Initiative (PeTI). …has spoilers! Play it here (more instructions in the last slide).here This was all done by myself, as a personal project. by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gdAboutAbout

3 Level Start Finish This top view was created using a few screenshots of the level in- game to add more detail than a single camera angle could provide. The player has to... :: Overview :: Competurn, level flow map (Portal 2) by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd

4 1. Enter the level. 2. Use portals to get a ball that is falling on the separate floor. The ball will enter the blue portal and exit through the orange portal. 3. Place the ball on its button. This will activate the gel dropper in the level. :: Level START, 1 st step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd 2 3 1 Competurn, level flow map (Portal 2) Level Start Finish

5 The Propulsion Gel dropper is now activated and is dropping the speed gel. 1. Shoot a portal where the gel is being dropped. 2. Shoot a portal on a wall on the center of the level. This will spill the gel in the direction that the portal is facing. Shoot more portals to make sure that the floor in front of that wall is all covered with gel. The player now has a speed corridor! :: 2 nd step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd 2 1 Competurn, level flow map (Portal 2) Level Start Finish 2

6 1. Shoot a portal on the separate floor. 2. Run on the speed corridor and towards the portal. 3. This will make the player fly upwards. While on air, press the pedestal button. This will temporarily activate the angled panel in the level. :: 3 rd step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd 3 2 Competurn, level flow map (Portal 2) Level Start Finish 1 3

7 1. Fall through the portal that was in place in the previous step. The player will appear in the center of the level (on the speed corridor) and with a great momentum. 2. Shoot a portal on the angled panel that was activated. 3. Shoot a portal on a wall on the other side of the speed corridor. 4. Run towards the portal on the wall. :: 4 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd 1 4 Competurn, level flow map (Portal 2) Level Start Finish 3 2 2 3

8 After running through the portal in the previous step, the player: 1. Is launched to the air from the angled panel. 2. Bounces back and forth on two aerial faith plates, which then makes him… 3. … travels through a group of turrets hidden on the ceiling, landing right in front of the (closed) exit of the level. :: 5 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 3 1 2 2 3 2 2 1

9 1. Shoot a portal on the floor nearby. 2. Shoot a portal on the floor downstairs. 3. Jump on the portal. The player will gain momentum during the fall and fling upwards through the portal… 4. …landing near the pedestal button. :: 6 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 2 4 3 1 4 1 3 2

10 1. Press the pedestal button. This will temporarily open a “secret room” downstairs. 2. Go downstairs. :: 7 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 2 1 2 1 2 2

11 1. Enter the secret room downstairs that was opened in the previous step. 2. Grab the Companion Cube and stand on the button. The button will open an angled panel above it and reveal a sight for the main environment’s ceiling, with a portalable surface. :: 8 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 1 1 1 2 1 (There is actually another way to solve this step: shoot a portal below the Companion Cube, making it be transported near the level’s exit)

12 1. Shoot a portal on the white surface revealed on the ceiling. 2. Shoot a portal on a wall nearby. Grab the Companion Cube and enter the portal. :: 9 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 1 2 1 2 1

13 The player has now returned to the center of the main room and is carrying the Cube. 1. Repeat the 3 rd, 4 th and 5 th steps, but this time having the Companion Cube together. This will make the player and the Cube land on the target on the highest floor, near the (closed) exit. :: 10 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 1

14 The actions performed in this step are similar to the ones in the 6 th step, but at this time the fling is done on the other surface nearby and while holding the Companion Cube. 1. Shoot a portal on the floor nearby. 2. Shoot a portal on the floor downstairs. 3. Jump on the portal. The player will gain momentum during the fall and fling upwards through the portal… 4. …landing on top of the button if the player has moved to the side while on air after the fling (using air control). :: 11 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 2 4 3 1 1 2 3 4

15 1. Get down and move to the exit! Congratulations! Here, take this potatOS: :: FINISH, 12 th step :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) Level Start Finish 1 1

16 Level Start Finish Behold this messed up and visually polluted diagram…! It’s a lot better when it is broken in separate steps, right? :: OVERALL FLOW :: by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2)

17 by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd by Al Anselmo, game and level designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gdanselmo.gdanselmo@anselmo.gd Competurn, level flow map (Portal 2) 1. Install Portal 2 in your Steam account.Steam 2. Go to the official page of the level in the Steam Workshop.official page 3. Click on the “+ Subscribe” to include the level in your queue. It will appear in your game. 4. Open your game. 5. Go to the main menu: 1. Enter “COMMUNITY TEST CHAMBERS“. 2. Enter “Play Community Test Chambers“. 3. Select the level Competurn, click on “PLAY” and HAVE FUN! :: How to play Competurn :: Thank you for the interest! For more info, please visit my portfolio: http://anselmo.gd If you want to get in touch, or provide any feedback, please send an email to anselmo@anselmo.gd


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