Presentation is loading. Please wait.

Presentation is loading. Please wait.

Case Study: Knight Online

Similar presentations


Presentation on theme: "Case Study: Knight Online"— Presentation transcript:

1 Case Study: Knight Online
Turkish Delight ! Rahul Sandil GamersFirst Case Study: Knight Online Monetizing a Free2Play game and keeping it alive and fresh over 8 years

2 1 ONE Background Key Market Indicators Founded GamersFirst in 2001
s e c t i o n ONE Background Key Market Indicators Founded GamersFirst in 2001 Found Knight Online in 2003

3 Key Market Demo Average age :25 25,000,000 gamers in total
70% < 30 yrs 1/3 of population > 14 are gamers 25,000,000 gamers in total 63% of gamers are years old PC cafes 6 hours of game play/week 3G subscribers: 40M in 2011 (7M in 2009) 1/3 of all mobile phones are smartphones 250 online video/ month watched on avg per subscriber

4 TURKISH ONLINE USERS 35M INTERNET USERS
5TH BIGGEST INTERNET POPULATION IN EUROPE 13TH BIGGEST INTERNET POPULATION IN THE WORLD 9 M TURKISH ONLINE SHOPPERS 70% are YOUNGER THAN 30 YEARS Vs. 39% are YOUNGER THAN 30 YEARS IN UK

5 US$12.4 bn 2ND IN 2011 68% Growth FASTEST GROWING MARKET
TURKISH ECOMMERCE US$12.4 bn IN 2011 THE WORLD‘S 2ND FASTEST GROWING ECOMMERCE MARKET IN 2011 68% Growth

6 Social Media Turkey is Ranked 1st FriendFeed 4th Facebook 9th Twitter

7 Combined CCU of Top 5 MMOs
175,000

8 BACKGROUND Found Knight Online in 2003
Already released in Korea in 2001, it set the land speed record for failure… Which meant that by the laws of Inverse Demographics (which I just made up), it would blow the roof off of the North American Market! Game was translated to English and published by K2 shortly afterwards

9 2 s e c t i o n TWO HORIZONTAL EXPANSION ALT TITLE: MORE TURKEY PLEASE

10 2 TWO Horizontal Expansion Initial wave of Turkish players in 2006
s e c t i o n TWO Horizontal Expansion Initial wave of Turkish players in 2006 Within a year game overrun with Turkish players (in a good way) Gaming phenomenon!!

11 HORIZONTAL EXPANSION 1 in 10 Turkish citizens has played Knight Online
OEM “hardware” appears: The KO Pedal Turkish player data: Conv Rate: 8% - 12% ARPPU: $18-$26 Average LTV: $80-$120

12 HORIZONTAL EXPANSION 1 in 10 Turkish citizens has played Knight Online
OEM “hardware” appears: The KO Pedal Turkish player data: Conv Rate: 8% - 12% ARPPU: $18-$26 Average LTV: $80-$120

13 EVERYTHING WAS LOOKING GOOD . . .
UNTIL THE DARK TIMES…

14 Hackers/cheaters begin to appear en masse
DDOS attacks in 2007 cripple game servers for months Turkish government BANS Knight Online (possibly preparing for 2011’s attempt to ban the internet) Net result?

15 A few million more unique logins appear Max CCUs double
Number of transactions quintuple Hackers/cheaters begin to appear en masse DDOS attacks in 2007 cripple game servers for months Turkish government BANS Knight Online (possibly preparing for 2011’s attempt to ban the internet) Net result?

16 3 THREE Community Currency Content Three Cs of Monetization
s e c t i o n THREE Three Cs of Monetization Community Currency Content

17 Combos and Sliding: Two features that started their lives as bugs
Daily/Weekly/Monthly Live events Localized GM/CS Embraced Social Media early 1. COMMUNITY

18 2. CURRENCY Pricking with E-Pins KOL everywhere!
Everyone Makes Money [on the secondary market] 2. CURRENCY

19 3. CONTENT PVP: The UGC gift that keeps on giving
Everyone Loves a Trader Annual Content Updates 3. CONTENT

20 s u m m a r y SUMMARY LEARNINGS

21 DON’T Play Play Tipping the Scales

22 DON’T Play Play I want items Tipping the Scales

23 I don’t want to spend money
I want items Tipping the Scales

24 I don’t want to spend money
DON’T Play Play I don’t want to spend money I want items Tipping the Scales

25 I don’t want to spend money
DON’T Play Play I want to PVP I don’t want to spend money I want items Tipping the Scales

26 How did my friend get that? I don’t want to spend money
DON’T Play Play I can pay with Cash How did my friend get that? I want to PVP I don’t want to spend money My clan needs me I want items Tipping the Scales

27 Tipping the Scales DON’T Play Play DON’T Play
I don’t want to spend money Wow – The GM’s speak Turkish !! DON’T Play How did my friend get that? I can pay with cash I want to PVP My clan needs me I want items Tipping the Scales

28 Tipping the Scales Life Time Value of Paying Player
$80 - $120 Peak CCU 45k -55k Conversion to Paying 8% to 12% Wow – The GM’s speak Turkish !! I don’t want to spend money DON’T Play How did my friend get that? I can pay with cash I want to PVP My clan needs me I want items

29 THANK YOU (ALT TITLE: SHAMELESS TWITTER WHORING) @rahulsandil


Download ppt "Case Study: Knight Online"

Similar presentations


Ads by Google