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Chapter 20: Graphs CS 302 - Data Structures Mehmet H Gunes Modified from authors’ slides.

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1 Chapter 20: Graphs CS 302 - Data Structures Mehmet H Gunes Modified from authors’ slides

2 What is a graph? A data structure that consists of a set of nodes (vertices) and a set of edges between the vertices. The set of edges describes relationships among the vertices. 1 2 34

3 Terminology Definition: – A set of points that are joined by lines Graphs also represent the relationships among data items G = { V, E } – a graph is a set of vertices and edges A subgraph consists of a subset of a graph’s vertices and a subset of its edges Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

4 Formally a graph G is defined as follows: G = (V,E) where – V(G) is a finite, nonempty set of vertices – E(G) is a set of edges written as pairs of vertices

5 An undirected graph The order of vertices in E is not important for undirected graphs!! A graph in which the edges have no direction

6 A directed graph A graph in which each edge is directed from one vertex to another (or the same) vertex The order of vertices in E is important for directed graphs!!

7 A directed graph Trees are special cases of graphs!

8 Terminology Undirected graphs: edges do not indicate a direction Directed graph, or digraph: each edge has a direction Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

9 Terminology (a) A campus map as a graph; (b) a subgraph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

10 Terminology Graphs that are (a) connected; (b) disconnected; and (c) complete Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

11 Terminology (a) A multigraph is not a simple graph; (b) a self edge is not allowed in a simple graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

12 Path: A sequence of vertices that connects two nodes in a graph The length of a path is the number of edges in the path. e.g., a path from 1 to 4 1 2 34 Graph terminology

13 Terminology Simple path: passes through vertex only once Cycle: a path that begins and ends at same vertex Simple cycle: cycle that does not pass through other vertices more than once Connected graph: each pair of distinct vertices has a path between them Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

14 Graph terminology Complete graph: A graph in which every vertex is directly connected to every other vertex

15 Terminology Complete graph: each pair of distinct vertices has an edge between them Graph cannot have duplicate edges between vertices – Multigraph: does allow multiple edges When labels represent numeric values, graph is called a weighted graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

16 What is the number of edges E in a complete undirected graph with V vertices? E=V* (V-1) / 2 Graph terminology (cont.) or O(V 2 )

17 What is the number of edges E in a complete directed graph with V vertices? E=V * (V-1) Graph terminology (cont.) or O(V 2 )

18 A weighted graph Weighted graph: A graph in which each edge carries a value 18

19 Terminology (a) a weighted graph; (b) a directed graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

20 Graphs as ADTs ADT graph operations – Test whether graph is empty. – Get number of vertices in a graph. – Get number of edges in a graph. – See whether edge exists between two given vertices. – Insert vertex in graph whose vertices have distinct values that differ from new vertex’s value. – Insert edge between two given vertices in graph. Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

21 Graphs as ADTs ADT graph operations, ctd. – Remove specified vertex from graph and any edges between the vertex and other vertices. – Remove edge between two vertices in graph. – Retrieve from graph vertex that contains given value. View interface for undirected, connected graphs, Listing 20-1Listing 20-1 Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

22 Array-Based Implementation Use a 1D array to represent the vertices Use a 2D array (i.e., adjacency matrix) to represent the edges Adjacency Matrix: – for a graph with N nodes, an N by N table that shows the existence (and weights) of all edges in the graph

23 to node x ? from node x ? Adjacency Matrix for Flight Connections

24 Array-Based Implementation (cont.) Memory required – O(V+V 2 )=O(V 2 ) Preferred when – The graph is dense: E = O(V 2 ) Advantage – Can quickly determine if there is an edge between two vertices Disadvantage – Consumes significant memory for sparse large graphs

25 Linked Implementation Use a 1D array to represent the vertices Use a list for each vertex v which contains the vertices which are adjacent from v (i.e., adjacency list) Adjacency List: – A linked list that identifies all the vertices to which a particular vertex is connected; each vertex has its own adjacency list

26 Adjacency List Representation of Graphs to node x ? from node x ?

27 Link-List-based Implementation (cont.) Memory required – O(V + E) Preferred when – for sparse graphs: E = O(V) Disadvantage – No quick way to determine the vertices adjacent to a given vertex Advantage – Can quickly determine the vertices adjacent from a given vertex O(V) for sparse graphs since E=O(V) O(V 2 ) for dense graphs since E=O(V 2 )

28 Implementing Graphs (a) A directed graph and (b) its adjacency matrix Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

29 Implementing Graphs (a) A weighted undirected graph and (b) its adjacency matrix Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

30 Implementing Graphs (a) A directed graph and (b) its adjacency list Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

31 Implementing Graphs (a) A weighted undirected graph and (b) its adjacency list Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

32 Graph Traversals Visits all of the vertices that it can reach – Happens if graph is connected Connected component is subset of vertices visited during traversal that begins at given vertex Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

33 Graph searching Problem: find if there is a path between two vertices of the graph – e.g., Austin and Washington Methods: Depth-First-Search (DFS) or Breadth-First-Search (BFS)

34 Depth-First-Search (DFS) Main idea: – Travel as far as you can down a path – Back up as little as possible when you reach a "dead end“ i.e., next vertex has been "marked" or there is no next vertex startVertex endVertex

35 Depth First Search: Follow Down DFS uses Stack ! 2 1 3

36 startVertex endVertex (initialization) 36

37 37

38 endVertex 38

39 Depth-First Search Goes as far as possible from a vertex before backing up Recursive algorithm Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

40 Depth-First Search Iterative algorithm, using a stack Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

41 Depth-First Search Iterative algorithm, using a stack, ctd. Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

42 Depth-First Search Visitation order for (a) a depth-first search; (b) a breadth-first search Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

43 Depth-First Search A connected graph with cycles Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

44 Depth-First Search The results of a depth-first traversal, beginning at vertex a, of the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

45 Breadth-First-Searching (BFS) Main idea: – Look at all possible paths at the same depth before you go at a deeper level – Back up as far as possible when you reach a "dead end“ i.e., next vertex has been "marked" or there is no next vertex startVertex endVertex

46 Breadth First: Follow Across BFS uses Queue ! 1 2 3 4 5 6 7 8

47 Breadth First Uses Queue

48 startVertexendVertex (initialization) 48

49 49

50 50

51 Breadth-First Search Visits all vertices adjacent to vertex before going forward Breadth-first search uses a queue Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

52 Breadth-First Search The results of a breadth-fi rst traversal, beginning at vertex a, of the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

53 Applications of Graphs A directed graph without cycles Topological Sorting Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

54 Applications of Graphs The graph arranged according to the topological orders (a) a, g, d, b, e, c, f and (b) a, b, g, d, e, f, c Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

55 Applications of Graphs Topological sorting algorithm Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

56 Applications of Graphs A trace of topSort1 for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

57 Applications of Graphs A trace of topSort1 for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

58 Applications of Graphs A trace of topSort1 for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

59 Applications of Graphs A trace of topSort1 for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

60 Applications of Graphs A trace of topSort2 for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

61 Spanning Trees Tree: an undirected connected graph without cycles Observations about undirected graphs 1.Connected undirected graph with n vertices must have at least n – 1 edges. 2.Connected undirected graph with n vertices and exactly n – 1 edges cannot contain a cycle 3.A connected undirected graph with n vertices and more than n – 1 edges must contain at least one cycle Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

62 Spanning Trees The DFS spanning tree rooted at vertex a for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

63 Spanning Trees DFS spanning tree algorithm Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

64 Spanning Trees BFS spanning tree algorithm Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

65 Spanning Trees The BFS spanning tree rooted at vertex a for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

66 Minimum Spanning Trees A weighted, connected, undirected graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

67 Minimum Spanning Trees Minimum spanning tree algorithm Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

68 Minimum Spanning Trees A trace of primsAlgorithm for the graph, beginning at vertex a Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

69 Minimum Spanning Trees A trace of primsAlgorithm for the graph, beginning at vertex a Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

70 Minimum Spanning Trees A trace of primsAlgorithm for the graph, beginning at vertex a Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

71 Graph Algorithms Depth-first search – Visit all the nodes in a branch to its deepest point before moving up Breadth-first search – Visit all the nodes on one level before going to the next level Single-source shortest-path – Determines the shortest path from a designated starting node to every other node in the graph 71

72 Single Source Shortest Path 72

73 Single Source Shortest Path What does “shortest” mean? What data structure should you use? 73

74 Shortest-path problem There might be multiple paths from a source vertex to a destination vertex Shortest path: the path whose total weight (i.e., sum of edge weights) is minimum Austin  Houston  Atlanta  Washington: 1560 miles Austin  Dallas  Denver  Atlanta  Washington: 2980 miles 74

75 Variants of Shortest Path Single-pair shortest path – Find a shortest path from u to v for given vertices u and v Single-source shortest paths – G = (V, E)  find a shortest path from a given source vertex s to each vertex v  V 75

76 Variants of Shortest Paths (cont’d) Single-destination shortest paths – Find a shortest path to a given destination vertex t from each vertex v – Reversing the direction of each edge  single-source All-pairs shortest paths – Find a shortest path from u to v for every pair of vertices u and v 76

77 Shortest Paths Shortest path between two vertices in a weighted graph has smallest edge-weight sum (a) A weighted directed graph and (b) its adjacency matrix Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

78 Weight of path p =  v 0, v 1,..., v k  Shortest-path weight from s to v : min w(p) : s v if there exists a path from s to v ∞ otherwise Notation 78 0 39 5 11 3 6 5 7 6 s tx yz 2 2 1 4 3 p δ(v) =

79 Negative Weights and Negative Cycles Negative-weight edges may form negative-weight cycles. If negative cycles are reachable from the source, the shortest path is not well defined. – i.e., keep going around the cycle, and get w(s, v) = -  for all v on the cycle 0 3 -4 2 8 -6 s ab ef -3 3 5 6 4 7 c d g 79

80 Could shortest path solutions contain cycles? Negative-weight cycles – Shortest path is not well defined Positive-weight cycles: – By removing the cycle, we can get a shorter path Zero-weight cycles – No reason to use them; can remove them to obtain a path with same weight 80

81 Shortest-path algorithms Solving the shortest path problem in a brute-force manner requires enumerating all possible paths. – There are O(V!) paths between a pair of vertices in an acyclic graph containing V nodes. We will discuss two algorithms – Dijkstra’s algorithm – Bellman-Ford’s algorithm 81

82 Shortest-path algorithms Dijkstra’s and Bellman-Ford’s algorithms are “greedy” algorithms! – Find a “globally” optimal solution by making “locally” optimum decisions. Dijkstra’s algorithm – Does not handle negative weights. Bellman-Ford’s algorithm – Handles negative weights but not negative cycles reachable from the source. 82

83 Shortest-path algorithms (cont’d) Both Dijkstra’s and Bellman-Ford’s algorithms are iterative: – Start with a shortest path estimate for every vertex: d[v] – Estimates are updated iteratively until convergence: d[v]  δ(v) 83

84 Shortest-path algorithms (cont’d) Two common steps: (1) Initialization (2) Relaxation (i.e., update step) 84

85 0   6 5 7 7 9 s tx 8 -3 2 -4 -2 Initialization Step Set d[s]=0 – i.e., source vertex Set d[v]=∞ for – i.e., large value 85

86 Relaxing an edge (u, v) implies testing whether we can improve the shortest path to v found so far by going through u: If d[v] > d[u] + w(u, v) we can improve the shortest path to v  d[v]=d[u]+w(u,v) Relaxation Step 59 2 uv 57 2 uv RELAX(u, v, w) 56 2 uv 56 2 uv ss no change 86

87 Bellman-Ford Algorithm Can handle negative weights. Detects negative cycles reachable from the source. Returns FALSE if negative-weight cycles are reachable from the source s  no solution 87

88 Bellman-Ford Algorithm (cont’d) Each edge is relaxed |V–1| times by making |V-1| passes over the whole edge set – to make sure that each edge is relaxed exactly |V – 1| times it puts the edges in an unordered list and goes over the list |V – 1| times 0   6 5 7 7 9 s tx yz 8 -3 2 -4 -2 (t, x), (t, y), (t, z), (x, t), (y, x), (y, z), (z, x), (z, s), (s, t), (s, y) 88

89 Example 0   6 5 7 7 9 s tx yz 8 -3 2 -4 -2 0   6 5 7 7 9 s tx yz 8 -3 2 -4 -2 E: (t, x), (t, y), (t, z), (x, t), (y, x), (y, z), (z, x), (z, s), (s, t), (s, y) 6 7 Pass 1 89

90 Example 0 6  7  6 5 7 7 9 s tx yz 8 -3 2 -4 -2 (t, x), (t, y), (t, z), (x, t), (y, x), (y, z), (z, x), (z, s), (s, t), (s, y) 0 6  7  6 5 7 7 9 s tx yz 8 -3 2 -4 -2 11 2 4 0 6  7  6 5 7 7 9 s tx yz 8 -3 2 -4 -2 11 2 4 2 0 6  7  6 5 7 7 9 s tx yz 8 -3 2 -4 -2 11 2 4 2 -2 Pass 1 (from previous slide) Pass 2 Pass 3 Pass 4 90

91 Detecting Negative Cycles: needs an extra iteration for each edge (u, v)  E do if d[v] > d[u] + w(u, v) then return FALSE return TRUE 0   c s b 2 3 -8 0   c s b 2 3 2 5 -3 2 5 c s b 2 3 -8 2 -6 Consider edge (s, b): d[b] = -1 d[s] + w(s, b) = -4 d[b] > d[s] + w(s, b)  d[b]=-4 (d[b] keeps changing!) 1 st pass 2 nd pass (s,b) (b,c) (c,s) 91

92 BELLMAN-FORD Algorithm 1. INITIALIZE-SINGLE-SOURCE(V, s) 2. for i ← 1 to |V| - 1 3. for each edge (u, v)  E 4. RELAX(u, v, w) 5. for each edge (u, v)  E 6. if d[v] > d[u] + w(u, v) 7. return FALSE 8. return TRUE Time: O(V+VE+E)=O(VE) O(V) O(E) O(VE) 92

93 Dijkstra’s Algorithm Cannot handle negative-weights! – w(u, v) > 0,  (u, v)  E Each edge is relaxed only once! 93

94 Dijkstra’s Algorithm (cont’d) At each iteration, it maintains two sets of vertices: d[v]=δ (v)d[v]≥δ (v) V SV-S estimates have converged to the shortest path solution estimates have not converged yet Initially, S is empty 94

95 Dijkstra’s Algorithm (cont.) Vertices in V–S reside in a min-priority queue Q – Priority of u determined by d[u] – The “highest” priority vertex will be the one having the smallest d[u] value. 95

96 Dijkstra (G, w, s) 0   10 1 5 2 s tx yz 2 3 9 7 4 6 0   1 5 2 s tx yz 2 3 9 7 4 6 5 S=<> Q= S= Q= Initialization 96

97 Example (cont.) 0 10  5  1 5 2 s tx yz 2 3 9 7 4 6 8 14 7 0 8 5 7 10 1 5 2 s tx yz 2 3 9 7 4 6 13 S= Q= S= Q= 97

98 Example (cont.) 0 8 13 57 10 1 5 2 s tx yz 2 3 9 7 4 6 9 0 8 9 57 1 5 2 s tx yz 2 3 9 7 4 6 S= Q= S= Q=<> Note: use back-pointers to recover the shortest path solutions! 98

99 Dijkstra (G, w, s) INITIALIZE-SINGLE-SOURCE( V, s ) S ←  Q ← V[G] while Q   u ← EXTRACT-MIN(Q) S ← S  { u } for each vertex v  Adj[u] RELAX( u, v, w ) Update Q (DECREASE_KEY) Overall: O(V+2VlogV+(E v1 +E v2 +...)logV) =O(VlogV+ElogV)=O(ElogV) build priority heap  O(V logV)  O(V) times  O(logV)  O(E vi )  O(logV)  O(V) O(E vi logV) 99

100 Improving Dijkstra’s efficiency Suppose the shortest path from s to w is the following: If u is the i-th vertex in this path, it can be shown that d[u]  δ (u) at the i-th iteration: – move u from V-S to S – d[u] never changes again w sx u … … 100

101 Add a flag for efficiency! INITIALIZE-SINGLE-SOURCE( V, s ) S ←  Q ← V[G] while Q   u ← EXTRACT-MIN(Q) S ← S  { u }; for each vertex v  Adj[u] RELAX( u, v, w ) Update Q (DECREASE_KEY) If v not marked  mark u 101

102 Dijkstra vs Bellman-Ford Bellman-Ford O(VE) Dijkstra O(ElogV) V2V2 V3V3 if G is sparse: E=O(V) if G is dense: E=O(V 2 ) VlogV V 2 logV if G is sparse: E=O(V) if G is dense: E=O(V 2 ) 102

103 Shortest Paths Dijkstra’s shortest-path algorithm Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

104 Shortest Paths Dijkstra’s shortest-path algorithm, ctd. Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

105 Shortest Paths A trace of the shortest-path algorithm applied to the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

106 Shortest Paths Checking weight [u] by examining the graph: (a) weight [2] in step 2; (b) weight [1] in step 3; Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

107 Shortest Paths Checking weight [u] by examining the graph: (c) weight [3] in step 3; (d) weight [3] in step 4 Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

108 weightless BFS can be used to solve the shortest path problem when the graph is weightless or when all the weights are equal. – Path with lowest number of edges i.e., connections Need to “mark” vertices before Enqueue! – i.e., do not allow duplicates Revisiting BFS 108

109 Circuits Another name for a type of cycle common in statement of certain problems Circuits either visit every vertex once or visit every edge once An Euler circuit begins at a vertex v, passes through every edge exactly once, and terminates at v Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

110 Circuits (a) Euler’s bridge problem and (b) its multigraph representation Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

111 Circuits Pencil and paper drawings Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

112 Circuits Connected undirected graphs based on the drawings Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

113 Circuits The steps to determine an Euler circuit for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

114 Circuits The steps to determine an Euler circuit for the graph Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

115 Some Difficult Problems Hamilton circuit – Path that begins at a vertex v, passes through every vertex in the graph exactly once, and terminates at v The traveling salesperson problem – Variation of Hamilton circuit – Involves a weighted graph that represents a road map – Circuit traveled must be the least expensive Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

116 Some Difficult Problems The three utilities problem Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

117 Some Difficult Problems Planar graph – Can draw it in a plane in at least one way so that no two edges cross The four-color problem – Given a planar graph, can you color the vertices so that no adjacent vertices have the same color, if you use at most four colors? Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

118 Some Difficult Problems 1.Describe the graphs in Figure 20-32. For example, are they directed? Connected? Complete? Weighted? 2.Use the depth-first strategy and the breadth- first strategy to traverse the graph in Figure 20-32 a, beginning with vertex 0. List the vertices in the order in which each traversal visits them. Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

119 Some Difficult Problems 3.Write the adjacency matrix for the graph in Figure 20-32 a. 4.Add an edge to the directed graph in Figure 20-14 that runs from vertex d to vertex b. Write all possible topological orders for the vertices in this new graph. 5.Is it possible for a connected undirected graph with fi ve vertices and four edges to contain a simple cycle? Explain. Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

120 Some Difficult Problems 6.Draw the DFS spanning tree whose root is vertex 0 for the graph in Figure 20-33. 7.Draw the minimum spanning tree whose root is vertex 0 for the graph in Figure 20-33. 8.What are the shortest paths from vertex 0 to each vertex of the graph in Figure 20-24 a? (Note the weights of these paths in Figure 20-25.) Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

121 Some Difficult Problems FIGURE 20-32 Graphs for Checkpoint Questions 1, 2, and 3 Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013

122 Some Difficult Problems FIGURE 20-33 A graph for Checkpoint Questions 6 and 7 and for Exercises 1 and 4 Data Structures and Problem Solving with C++: Walls and Mirrors, Carrano and Henry, © 2013


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