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Published byMoses Murphy Modified over 9 years ago
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Pond The OceanStore Prototype
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Introduction Problem: Rising cost of storage management Observations: Universal connectivity via Internet $100 terabyte storage within three years Solution: OceanStore
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OceanStore Internet-scale Cooperative file system High durability Universal availability Two-tier storage system Upper tier: powerful servers Lower tier: less powerful hosts
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OceanStore
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More on OceanStore Unit of storage: data object Applications: email, UNIX file system Requirements for the object interface Information universally accessible Balance between privacy and sharing Simple and usable consistency model Data integrity
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OceanStore Assumptions Infrastructure untrusted except in aggregate Most nodes are not faulty and malicious Infrastructure constantly changing Resources enter and exit the network without prior warning Self-organizing, self-repairing, self-tuning
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OceanStore Challenges Expressive storage interface High durability on untrusted and changing base
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Data Model The view of the system that is presented to client applications
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Storage Organization OceanStore data object ~= file Ordered sequence of read-only versions Every version of every object kept forever Can be used as backup An object contains metadata, data, and references to previous versions
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Storage Organization A stream of objects identified by AGUID Active globally-unique identifier Cryptographically-secure hash of an application-specific name and the owner’s public key Prevents namespace collisions
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Storage Organization Each version of data object stored in a B-tree like data structure Each block has a BGUID Cryptographically-secure hash of the block content Each version has a VGUID Two versions may share blocks
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Storage Organization
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Application-Specific Consistency An update is the operation of adding a new version to the head of a version stream Updates are applied atomically Represented as an array of potential actions Each guarded by a predicate
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Application-Specific Consistency Example actions Replacing some bytes Appending new data to an object Truncating an object Example predicates Check for the latest version number Compare bytes
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Application-Specific Consistency To implement ACID semantic Check for readers If none, update Append to a mailbox No checking No explicit locks or leases
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Application-Specific Consistency Predicate for reads Examples Can’t read something older than 30 seconds Only can read data from a specific time frame
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System Architecture Unit of synchronization: data object Changes to different objects are independent
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Virtualization through Tapestry Resources are virtual and not tied to particular hardware A virtual resource has a GUID, globally unique identifier Use Tapestry, a decentralized object location and routing system Scalable overlay network, built on TCP/IP
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Virtualization through Tapestry Use GUIDs to address hosts and resources Hosts publish the GUIDs of their resources in Tapestry Hosts also can unpublish GUIDs and leave the network
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Replication and Consistency A data object is a sequence of read-only versions, consisting of read-only blocks, named by BGUIDs No issues for replication The mapping from AGUID to the latest VGUID may change Use primary-copy replication
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Replication and Consistency The primary copy Enforces access control Serializes concurrent updates
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Archival Storage Replication: 2x storage to tolerate one failure Erasure code is much better A block is divided into m fragments m fragments encoded into n > m fragments Any m fragments can restore the original object
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Caching of Data Objects Reconstructing a block from erasure code is an expensive process Need to locate m fragments from m machines Use whole-block caching for frequently- read objects
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Caching of Data Objects To read a block, look for the block first If not available Find block fragments Decode fragments Publish that the host now caches the block Amortize the cost of erasure encoding/decoding
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Caching of Data Objects Updates are pushed to secondary replicas via application-level multicast tree
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The Full Update Path Serialized updates are disseminated via the multicast tree for an object At the same time, updates are encoded and fragmented for long-term storage
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The Full Update Path
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The Primary Replica Primary servers run Byzantine agreement protocol Need more than 2/3 nonfaulty participants Messages required grow quadratic in the number of participants
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Public-Key Cryptography Too expensive Use symmetric-key message authentication codes (MACs) Two to three orders of magnitude faster Downside: can’t prove the authenticity of a message to the third party Used only for the inner ring Public-key cryptography for outer ring
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Proactive Threshold Signatures Byzantine agreement guarantees correctness if not more than 1/3 servers fail during the life of the system Not practical for a long-lived system Need to reboot servers at regular intervals Key holders are fixed
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Proactive Threshold Signatures Proactive threshold signatures More flexibility in choosing the membership of the inner ring A public key is paired with a number of private keys Each server uses its key to generate a signature share
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Proactive Threshold Signatures Any k shares may be combined to produce a full signature To change membership of an inner ring Regenerate signature shares No need to change the public key Transparent to secondary hosts
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The Responsible Party Who chooses the inner ring? Responsible party: A server that publishes sets of failure- independent nodes Through offline measurement and analysis
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Software Architecture Java atop the Staged Event Driven Architecture (SEDA) Each subsystem is implemented as a stage With each own state and thread pool Stages communicate through events 50,000 semicolons by five graduate students and many undergrad interns
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Software Architecture
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Language Choice Java: speed of development Strongly typed Garbage collected Reduced debugging time Support for events Easy to port multithreaded code in Java Ported to Windows 2000 in one week
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Language Choice Problems with Java: Unpredictability introduced by garbage collection Every thread in the system is halted while the garbage collector runs Any on-going process stalls for ~100 milliseconds May add several seconds to requests travel cross machines
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Experimental Setup Two test beds Local cluster of 42 machines at Berkeley Each with 2 1.0 GHz Pentium III 1.5GB PC133 SDRAM 2 36GB hard drives, RAID 0 Gigabit Ethernet adaptor Linux 2.4.18 SMP
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Experimental Setup PlanetLab, ~100 nodes across ~40 sites 1.2 GHz Pentium III, 1GB RAM ~1000 virtual nodes
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Storage Overhead For 32 choose 16 erasure encoding 2.7x for data > 8KB For 64 choose 16 erasure encoding 4.8x for data > 8KB
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The Latency Benchmark A single client submits updates of various sizes to a four-node inner ring Metric: Time from before the request is signed to the signature over the result is checked Update 40 MB of data over 1000 updates, with 100ms between updates
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The Latency Benchmark Update Latency (ms) Key Size Update Size 5% Time Median Time 95% Time 512b 4kB394041 2MB103710861348 1024b 4kB9899100 2MB109811501448 Latency Breakdown PhaseTime (ms) Check0.3 Serialize6.1 Apply1.5 Archive4.5 Sign77.8
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The Throughput Microbenchmark A number of clients submit updates of various sizes to disjoint objects, to a four-node inner ring The clients Create their objects Synchronize themselves Update the object as many time as possible for 100 seconds
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The Throughput Microbenchmark
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Archive Retrieval Performance Populate the archive by submitting updates of various sizes to a four-node inner ring Delete all copies of the data in its reconstructed form A single client submits reads
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Archive Retrieval Performance Throughput: 1.19 MB/s (Planetlab) 2.59 MB/s (local cluster) Latency ~30-70 milliseconds
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The Stream Benchmark Ran 500 virtual nodes on PlanetLab Inner Ring in SF Bay Area Replicas clustered in 7 largest P-Lab sites Streams updates to all replicas One writer - content creator – repeatedly appends to data object Others read new versions as they arrive Measure network resource consumption
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The Stream Benchmark
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The Tag Benchmark Measures the latency of token passing OceanStore 2.2 times slower than TCP/IP
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The Andrew Benchmark File system benchmark 4.6x than NFS in read-intensive phases 7.3x slower in write-intensive phases
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