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ITEC 370 Lecture 12 Design
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Review Questions? Design patterns –How useful are they? –Command pattern What is it? What can it do for you?
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Design Objectives Design patterns –A few good ones
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Design Review Design patterns Command pattern –Definition –Example
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Design Adapter Square peg, round hole problem Use aggregation or inheritance Pass-through for a system Example
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Design Bridge Two software parts, and a desire to not strongly couple them Class A / Class B A and B only interact with each other using class C Only C has to be changed if A/B changes Examples
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Design Factory Used to create instances of a class –Not just a constructor Many variants –Static interfaces –Separate class (similar to a bridge) Goal –Have something that takes information and returns a class that can be used –DB entry
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Design Flyweight Bookmark or easily recognizable piece of information Goal: create one and use it everywhere –NULL –Leaves on a tree Memory saver
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Design Facade Used to hide the gory details from the end user Abstraction layer Many functions combined into one –Depends on what the API requires Lego Robot example
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Design Observer Notification pattern One source of events Many classes interested in said events When one happens, they are informed from it How would you design this functionality?
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Design Memento Saves information so it can be restored later Create a save function Create a recall function Self contained or use an archive class Undo
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Design Strategy Task –Multiple algorithms to accomplish this task –Pick one at run-time –How/Why? JVM
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Design Chain of responsibilit y Mimic chain of command One class multiple choices Based on the “ranking” of an action, a particular choice Example –Threat level of an warning/error
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Design Review Design patterns
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