Download presentation
Presentation is loading. Please wait.
Published byReginald McBride Modified over 9 years ago
1
WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Speed 1 2 3 4 5 6 Heading Demolisher Gladiator-class Star Destroyer Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver 3 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2
2
WeaponsRangeRoll Missile Battery 0-66D6 per salvo Place marker to indicate salvo target area prior to movement. Salvo attacks target after movement within range 3 of the marker. Requires one fire control per salvo. Turbolasers0-33D6 4-62D6 7-91D6 PD Batteries**0-21D6 **only against attacking Fighters Heading Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Medusa Broadside-class Cruiser Speed 1 2 3 4 5 6 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 3
3
3 Heading Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Furious Destiny Strike Class Medium Cruiser Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems Laser Cannon0-32D6 4-61D6 PD Batteries**0-21D6 **only against attacking Fighters Speed 1 2 3 4 5 6 7
4
4 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Frozen Raven Carrack Class Light Cruiser Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems Laser Cannon0-32D6 4-61D6 PD Batteries**0-21D6 **only against attacking Fighters Speed 1 2 3 4 5 6 7 8 Heading
5
6 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only Laser Cannons0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control PD Batteries**0-21D6 **only against attacking Fighters Heading Speed 1 2 3 4 5 6 7 8 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Longfang Assassin-class Corvette
6
5 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Heading Speed 1 2 3 4 5 6 7 8 Valkyrie Lancer-class Frigate Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver
7
2 Heading Speed 1 2 3 4 5 6 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Hammerhead Bulk Cruiser Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Laser Cannon0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control PD Batteries**0-21D6 **only against attacking Fighters
8
3 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Speed 1 2 3 4 5 6 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Heading Star Blocker Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Gravity Well Generator – prevents hyperdrive engagement CC-7700 Cruiser
9
5 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Laser Cannons0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control Heading Speed 1 2 3 4 5 6 7 8 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Retribution Marauder Corvette
10
Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Missile Battery 0-66D6 per salvo Place marker to indicate salvo target area prior to movement. Salvo attacks target after movement within range 3 of the marker. Requires one fire control per salvo. Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Spirit Archer Marauder Missile Corvette 5 Heading Speed 1 2 3 4 5 6 7 8
11
Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Heading Speed 1 2 3 4 5 6 7 8 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Bastion Corellian Gunship WeaponsRangeRoll Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! 6
12
6 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Skyflash Corellian Gunship (Anti-fighter Variant) WeaponsRangeRoll Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Heading Speed 1 2 3 4 5 6 7 8
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.