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Published byJoel Stevens Modified over 9 years ago
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Animation Warping for Responsiveness in FIFA Soccer Paul McComas & Jason Sanmiya
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Insert screenshots of the previous video detailing what we’re going to talk about Overview
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Procedural Turns
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Animated Turns
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A Proposal: Fixed Delta Rotation
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Foot Planting
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Jog Clip Right Arm.SQT … Left Foot.SQT Left Foot Height.Float Left Foot Velocity.Float Sprint Clip Right Arm.SQT … Left Foot.SQT Left Foot Height.Float Left Foot Velocity.Float Blend Node Turn Clip Right Arm.SQT … Left Foot.SQT Left Foot Height.Float Left Foot Velocity.Float Blend Node Blended Foot Height & Velocity! Foot Planting
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Warp Segments Z X Z X Z X Speed Time
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Trajectories
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Dynamic Adjustment
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Interruptions
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Turn Summary
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IK to make ball touches
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Volley
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Height Warping touch end time height bonus 0 knee bend
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Height Warping
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Face Angle Warping touch end time face angle bonus 0
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Face Angle Warping
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Time Warping
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touch end t Playback rate 1 1.5 0.5 set to match start speed set near one to prevent overrun set area to match touch time Time Warping
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Preserving Momentum Speed Drop
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Touch Summary
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Observation Some things just don’t blend The Brangelina Problem Hillooney
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Questionable Blending Contact Planes
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Blending Face Angle Preserve Face Angle Preserve Move Angle Move angle discontinuity Face angle discontinuity
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90? Turn Selection Z X Target 135? Z X Target
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Tips
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Summary
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One More Thing… Insert World Cup Trailer
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