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Published byMiles Payne Modified over 9 years ago
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Sequence Diagrams Show Sequence of Interactions Between Objects
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Why use sequence diagrams? Sequence Diagrams ◦Realize use-cases ◦Show interaction between system objects Collaboration Diagrams are an alternative method also used in UML
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Basic Elements of a Sequence Diagram Active Objects ◦Actors or Objects ◦Notated using the UML notation for class instances ◦“Life line” appears below active objects to indicate their lifespan Messages ◦Arrowed lines that indicated communication between objects
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Three Active Objects with Two Messages ChessboardDatabase Chess Player make move record move critique
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Message Types Synchronous message (wait for return) Return messages ( response to previous message) Asynchronous messages (no wait) Flat (unspecified synchronization) Note closed arrowhead
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Creating/Deleting Objects Send messages > and > Chessboard Database > critique >
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Conditional Messages Chessboard Database > critique [unfavorable critique] >
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Object State Rectangle with rounded corners W White to move Chessboard W Black to move White’s move
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Branching ChessboardDatabase Chess Player [make move] critique [resign]
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Alternative Flow ChessboardDatabase Chess Player [make move] [game over]
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Control Rectangles Show when an object is involved in a sequence of messages ChessboardChessEngine Request Position Request Evaluation Database Record Data
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Modeling Time Chess ClientChess Server Send Player’s Move Send Opponent’s Move Diagonal message lines indicate that the messages take time to transmit
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Specifying a Time Constraint on a message Chess ClientChess Server Send Player’s Move Send Opponent’s Move {sendTime for player’s move<2 seconds}
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Specifying a time constraint on a section Chess ClientChess Server Send Player’s Move Send Opponent’s Move {Roundtrip time < 1 second}
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Modeling Loops Chess ClientChess Server Send Player’s Move Send Opponent’s Move *[while !gameOver]
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Modeling Recursion ApplicationSorter Sort List
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Arguments and Return Values Web Interface Database GPA = RequestGPA(studentName)
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Adding Notes to Diagrams Chess ClientChess Server Send Player’s Move Send Opponent’s Move Send a move and get a move. If connection is lost, an automatic reconnect is attempted.
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Statechart Diagrams They look like activity diagrams, but they are showing state transitions.
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Symbols Start Symbol End Symbol State Symbol (contains state name) Decision Points
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Events Events are indicated by adding labels to the edges between states
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Actions Actions show the behavior associated with an action ◦Actions are: Entry – what happens on entry Exit – what happens on exit Do – what happens while in the state Include – an additional statechart diagram Event – how to respond to an event
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Action Notation For non-events ◦Action-label/action for non-events For events ◦Event-name(parameters) [guard] /action Examples: ◦Entry/numberOfStudents=0 ◦RestUsers(users) [Users->forAll(Open = False)] / users->empty
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Example (from Roff) CleanDirty Saved Data Entered / RecoredData() Deleted Data State Exit/ Reset Cancel/ EmptyData() Continue/ SaveData() Exit/ Reset()
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