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Published byHarvey Martin Modified over 9 years ago
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Ksenia Sidorovnina Ph-51
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What is online game Early online games Genres of online games Online games and money Danger of online games
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v video game is played over computer network, most commonly the Internet
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1980s – MUDs based on fantasy settings Rules from Dungeons & Dragons chess, Scrabble clones games were set up as play-by-email games
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Real-time strategy games Browser games Massively multiplayer online games
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allow multiplayer play over a modem or local network Popular from the 1990s because the Internet started to grow allow players from all over the globe to play with each other Purpose – maintaining the resources and win in the war
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the World Wide Web developed browsers became more sophisticated using a web browser as a client Flash games or Java games the 1980s-Pac-Man and Frogger Browser-based pet games
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are possible with the growth of Internet access MMORPG (Massively multiplayer online role-playing game) MMORTS (Massively multiplayer online real-time strategy) MMOFPS (Massively multiplayer online first-person shooter)
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a large number of players - in the virtual world traditional fantasy-themed gameplay Hybrid themes - fantasy elements + science fiction, sword and sorcery, crime fiction Quests, monsters and loot
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Paid private servers - license fee Virtual economy Selling an item to player for virtual currency Bartering for items between players The purchase of in-game items for real-world currency Exchange of real-world currencies for virtual currencies
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Real life is not interesting Especially – danger for kids Dependence of game Gamers spend much time
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http://en.wikipedia.org/wiki/Online_game http://en.wikipedia.org/wiki/Real-time_strategy http://en.wikipedia.org/wiki/Browser_game http://en.wikipedia.org/wiki/MMORPG
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Ksenia Sidorovnina Ph-51
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