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Informal Mobile Learning Mike Sharples Learning Sciences Research Institute University of Nottingham Giasemi Vavoula University of Birmingham/The Open University mike.sharples@nottingham.ac.uk
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University of Nottingham LSRI: International Research Institute Member of Kaleidoscope Network of Excellence Member of G1:1 global network for learning with personal technologies
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Informal mobile learning Only reference to mobile learning in Encyclopedia of Informal Education www.infed.org is 1916! www.infed.org A society which is mobile, which is full of channels for the distribution of a change occurring anywhere, must see to it that its members are educated to personal initiative and adaptability. Dewey, 1916, “Democracy in Education”
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Informal learning (Tough, 1971) (Livingstone, 2001) Nearly all adults (95%) are involved in some significant form of learning Adults spend on average 15 hours per week on deliberate personal learning Almost everyone undertakes at least 1-2 major learning efforts a year. The median is 8 projects. Learning for career, hobbies, sports, community and voluntary work, household and survival Consistent across ages (above age 16), cultures, and social classes Less than 1% of adults’ learning projects are for formal credit
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Vavoula’s study of mobile learning March-August 2004 Diary study 44 participants registered –15 kept diary for 2 weeks (161 episodes reported in total) Definition of mobile learning –“Learning away from one’s normal learning environment, or learning involving the use of mobile devices”
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Recording learning in context Temporal context: e.g. date, duration. Social context: e.g. other people, roles they assumed. Situational context: e.g. location, event Educational context: e.g. learning method, purpose (if any) Activity context: e.g. learning topic, available support Historical context: how learning interleaves with other, everyday activities.
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Sample diary entry
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Results 59% of the reported learning episodes were mobile 49% were not in home or office –8 outdoors, 34 workplace, 10 place of leisure, 3 friends’ house, 1 public transport, 23 other (e.g. places of worship)
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Results Most learning was to enable activity (40%) and/or solve a problem (15%) Only 5% of mobile and 10% of non-mobile learning was related to a curriculum
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Results Conversation was the main learning method of mobile learning (45% mobile and 21% non- mobile) Mobile learning involves more activity and interaction than non- mobile
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Caerus: example of Informal Mobile Learning Caerus, in Greek mythology, was the personification of opportunity and favourable moments Informal outdoor learning Automatic location-based delivery of content and services Personalised multimedia tours, educational games, outdoor experiments Tell the stories behind the sights Physical navigation
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CAERUS Handheld Delivery Desktop Administration Caerus, in Greek mythology, was the personification of opportunity and favourable moments
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Desktop Authoring System Import map image Scale map to GPS coordinates Associate multimedia with regions on map Create tours linking map locations Create themes for personalised guides and games
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Handheld client Map based on current location Select a theme Multimedia content or service automatically ‘pops up’ when you walk to a location Leave ‘virtual graffiti’, share impressions, create location-based blogs
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Reconception of learning Classroom learning –Learning as knowledge construction –Supported by ICT –How to design and manage an effective learning environment Mobile learning –Learning as conversation in context –Enabled by continual interaction with personal technologies –How people artfully engage with their continually changing surroundings to create transiently stable and effective sites of learning
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