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Published byAsher Raymond Williams Modified over 9 years ago
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Yingcai Xiao
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Learning Outcomes What did you learn?
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Learning Outcomes What should we learn?
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Bloom's Taxonomy Bloom's Taxonomy is a classification of learning objectiveslearning objectives proposed in 1956 by a committee of educators chaired by Benjamin BloomBenjamin Bloom who also edited the first volume of the standard text, Taxonomy of educational objectives: the classification of educational goals http://en.wikipedia.org/wiki/Bloom’s_taxonomy
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Bloom's Taxonomy Three domains Cognitive Affective Psychomotor Or knowing/head feeling/heart doing/hands respectively).
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Cognitive Skills Knowledge Comprehension Application Analysis Synthesis Evaluation
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Cognitive Skills http://en.wikipedia.org/wiki/File:BloomsCognitiveDomain.svg
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Cognitive Skills Knowledge What is Computer Science? What is a Computer?
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Cognitive Skills Comprehension: Interpretation & Extrapolation Is a smart phone a computer?
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Cognitive Skills Application Solving new problems with acquired knowledge. Search: sequential, binary and quick Find an over-weight golf ball from a group of 8.
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Cognitive Skills Analysis Examine information to find causes. What bug? Debugging
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Cognitive Skills Synthesis Compile information in a different way by forming a new pattern. Converting code from sequential to parallel Finding the bad golf ball faster?
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Cognitive Skills Evaluation Making judgments based on a set of criteria. SLO assessment rubrics
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Affective Ability to feel Receiving Responding Valuing Organizing Characterizing
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Affective Receiving Being taught.
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Affective Responding Active learning A conscious learner Engaging Visual Sketchpad Gaming
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Affective Valuing Attach value to, say, Computer Science
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Affective Organizing Put together in order Draw a table for searching techniques. MethodSequentialBinaryQuickParallel Key1-by-1Divide & ConquerUn-even D&CAll at once TimeO(n)O(ln(n))< O(ln(n))O(1)
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Affective Characterizing Become a characteristic. He is a conscious learner.
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Psychomotor Ability to manipulate development in skill Perception Set Guided response Mechanism Complex overt response Adaptation Origination
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Psychomotor Perception use sensory to guide 3D display on a 2D surface VR 3D Printing
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Psychomotor Set ready to act used in gaming
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Psychomotor Guided response Imitation, trial and error User Interface Design GUI: WYSIWYG Hints Record and Retract
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Psychomotor Mechanism become habitual Typewriter Keyboard: QWERTY Why?
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Psychomotor Complex overt response skillful complex movement Surgery Virtual Surgery Robotic-assisted Surgery
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Psychomotor Adaptation modify movement pattern to fit Chess game training software
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Psychomotor Origination Creating new Invention (engineering) Discovery (science) Computer Science : Computer Engineering
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That’s all, folks. Be a life long learner Or be a DBA Enjoy learning like video games Be a conscious learner (think) Try to be a teacher Computer Scientist / Programmer
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Accreditation Board for Engineering and Technology http://www.abet.org http://www.abet.org/types-of- programs-abet-accredits/
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Outcomes Assessments Measurements Improvements
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References Accreditation Board for Engineering and Technology http://www.abet.org http://www.abet.org/types-of-programs-abet- accredits/ http://www.uakron.edu/it/instructional_services/ dds/outcomes.dot
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