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Yingcai Xiao. Learning Outcomes What did you learn?

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Presentation on theme: "Yingcai Xiao. Learning Outcomes What did you learn?"— Presentation transcript:

1 Yingcai Xiao

2 Learning Outcomes What did you learn?

3 Learning Outcomes What should we learn?

4 Bloom's Taxonomy Bloom's Taxonomy is a classification of learning objectiveslearning objectives proposed in 1956 by a committee of educators chaired by Benjamin BloomBenjamin Bloom who also edited the first volume of the standard text, Taxonomy of educational objectives: the classification of educational goals http://en.wikipedia.org/wiki/Bloom’s_taxonomy

5 Bloom's Taxonomy Three domains Cognitive Affective Psychomotor Or knowing/head feeling/heart doing/hands respectively).

6 Cognitive Skills Knowledge Comprehension Application Analysis Synthesis Evaluation

7 Cognitive Skills http://en.wikipedia.org/wiki/File:BloomsCognitiveDomain.svg

8 Cognitive Skills Knowledge What is Computer Science? What is a Computer?

9 Cognitive Skills Comprehension: Interpretation & Extrapolation Is a smart phone a computer?

10 Cognitive Skills Application Solving new problems with acquired knowledge. Search: sequential, binary and quick Find an over-weight golf ball from a group of 8.

11 Cognitive Skills Analysis Examine information to find causes. What bug? Debugging

12 Cognitive Skills Synthesis Compile information in a different way by forming a new pattern. Converting code from sequential to parallel Finding the bad golf ball faster?

13 Cognitive Skills Evaluation Making judgments based on a set of criteria. SLO assessment rubrics

14 Affective Ability to feel Receiving Responding Valuing Organizing Characterizing

15 Affective Receiving Being taught.

16 Affective Responding Active learning A conscious learner Engaging Visual Sketchpad Gaming

17 Affective Valuing Attach value to, say, Computer Science

18 Affective Organizing Put together in order Draw a table for searching techniques. MethodSequentialBinaryQuickParallel Key1-by-1Divide & ConquerUn-even D&CAll at once TimeO(n)O(ln(n))< O(ln(n))O(1)

19 Affective Characterizing Become a characteristic. He is a conscious learner.

20 Psychomotor Ability to manipulate development in skill Perception Set Guided response Mechanism Complex overt response Adaptation Origination

21 Psychomotor Perception use sensory to guide 3D display on a 2D surface VR 3D Printing

22 Psychomotor Set ready to act used in gaming

23 Psychomotor Guided response Imitation, trial and error User Interface Design GUI: WYSIWYG Hints Record and Retract

24 Psychomotor Mechanism become habitual Typewriter Keyboard: QWERTY Why?

25 Psychomotor Complex overt response skillful complex movement Surgery Virtual Surgery Robotic-assisted Surgery

26 Psychomotor Adaptation modify movement pattern to fit Chess game training software

27 Psychomotor Origination Creating new Invention (engineering) Discovery (science) Computer Science : Computer Engineering

28 That’s all, folks. Be a life long learner Or be a DBA Enjoy learning like video games Be a conscious learner (think) Try to be a teacher Computer Scientist / Programmer

29 Accreditation Board for Engineering and Technology http://www.abet.org http://www.abet.org/types-of- programs-abet-accredits/

30 Outcomes Assessments Measurements Improvements

31 References Accreditation Board for Engineering and Technology http://www.abet.org http://www.abet.org/types-of-programs-abet- accredits/ http://www.uakron.edu/it/instructional_services/ dds/outcomes.dot


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