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Digital Media 101 Drivers & Frameworks: How We Got Here and Where We are Going 1 Dr. Gigi Johnson, Executive Director, Maremel Institute Education Programs in Media and Cultural Change @maremel
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Computers as a retail consumer product seemed humorous in 1965 Cartoon, Gordon Moore article Electronics, Volume 38, Number 8, April 19, 1965. 2
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2 Forces Geometrically Changed How We Connect Dramatic increase and diffusion of data, storage, and computer processing power into the system and into homes and cell phones Dramatic decrease in the cost of “distance” (Cairncross, 1997) from both deregulation and technology creating infrastructure and reduced per minute or per connection cost 3
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Moore’s Law continues to drop cost and increase speed of computing Source: Deloitte’s Center for the Edge Source: Intel.com 1965: prediction that the number of transistors on a chip will double about every two years 4
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Kuyper’s Law: Storage Cost Continues to Plummet Source: Deloitte’s Center for the EdgeDeloitte’s Center for the Edge 5
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Bandwidth Continues to Decline in Cost, Increase in Speed and Capacity Source: Deloitte’s Center for the Edge 6
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Internet is Reaching the Last Third of U.S. users, Mostly Over 65 Sources: Deloitte Center for the Edge, Pew 7
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US Mobile Has Reached Saturation; Internet/4G to Keep Growing 8
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Technology: Changing Rules ExpectationsFunds ContentTime 10
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4 costs have transformed content creation, transport, and playback Cost of digital distribution and inventory Costs of transit and storage Costs of creation and tools Costs (and rewards) have increased to integrate, e.g., Google, Facebook, Vevo, YouTube, Twitter, etc. 11
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Resulting Power Shifters and New Limits o Extensive computing power in the home and inexpensive storage -- heading to Cloud Computing o In most countries, broadband in expansion or late adopter stage o Battery/power being “solved” o Compression (continuing) to be “solved” o Heat (heat?)/energy use o Tools for inexpensive creation 12
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Media technologies connect “Where” and “When” Time of Consumption Place of Consumption Metaphors/rules of consumption Time of Capture Place of Capture Rules of Capture/Editing/ Context Time Space Connections 13
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ExamplesLocation Time Shifting Multiple Uses Multiple Media Concerts, theater, sporting events 1 – live venue – out of home None1Initially, none Movies in theater1 – shifted – out of home Yes – venue’s choice 1 for user; multiple for theater None RecordsMany – moveable Yes – user’s choice ManyNone (45 vs LP) Television1 – shifted – in home Yes – channel’s choice 1 for user; multiple by contract for station None Radio1 – shifted – in home Yes – channel’s choice 11 Progressive Media Have Re-sliced Time and Place for Consumers 14
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Time and Place Shifted to the Home and Onward 15
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ExamplesLocation Time Shifting Multiple Uses Multiple Media Rental, Home Video (1984 Betamax ruling) 1 – shifted, in- home Yes No CD; cassettes; DVD; books, newspapers Many – shifted – users’ choice Yes Not until recently DVRs (digital video recorders, like TiVo) Where the device is Yes Progressively (e.g., Slingbox) Digital files – mp3, epub, jpg, html, avi, mpeg2, mpeg4, etc. ManyYes Yes – crashed into time- and place-based contracts New Media Cracked Open Time and Place Permanently …so will we ever need to purchase another copy of a library media? DATA is now the driver. 16
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Digital Connection Drivers are Reconnecting Time and Place with Data Technologies of Connection Metadata to the frame Recording relationship with user Recording relationship with distribution Influencing relationships with filter and relationship with other media objects Allowing connection with other media objects 17
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Time: Sliced and Diced with Data Data now measures and guides connection between consumer use and advertiser measurement of time 18
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Data Driving New Business Models Licensing and new syndications Razor/blade – cross-subsidy Paying for virtual goods or relationship Versioning/”Freemium” (free or inexpensive versions to promote and for various media) Selling data and behavior (like advertising) New “Windows” – new slicing economic rent by timeframe and technology limits “Library” – selling different time/place values for paid-for content 19
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Abundant Creation Creative Community New Filters + New Abundance Drive New Creative Industry Structures Variable Inputs + Uncertain Outputs = Excess Production and Capacity Source: Caves, Creative Industries, 2000 20
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Gartner’s Hype Cycles: New Models Push in with Inflated Expectations 21
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Gartner Hype Positions Shifted: 2009-2011 Editions 22
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New Powers: Alliances, Keystones, and New Aggregators 23
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Interwoven Networks of Influence are Changing 24
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Bulk of Internet Users: Asia and Europe 25
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Global Shifts to Connected Participation 26 Source: Universal McCann Wave4 7/09
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Citizen journalism unleashed whole new realms of participation, politics, and recommendations 27
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Wireless: 3G projected to strongly penetrate before 2016, behind Europe and Japan 28
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Expanding our External Brains: New Expectations 29
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Consumer decision points are changing to “right now” 30... and instant data is now available for that decision influencing moment
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Techmeme: Social graph vs. Interest graph – The Age of RelevanceThe Age of Relevance 31 Shifting Powers: Information, Recommendation, and/or Relevance
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Data Recrafts Assumptions Around Territory and Contracts Local: Collecting local audiences for local advertising, local media content, and geo-contracted structures of national content and ads…. Search-based local advertising: restructuring hyperlocal market…release of mechanical “need” for local content distribution over time (including education? Newspapers?) New business combinations? Local creation? Local social tools/conversations? 32
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Data "Flow": Newer Need for two-way Infrastructures 2-way information on music, books, digital publishing, connected media Distribution to dozens or hundreds of distribution points in different formats Need to realign internal company processes – reinvent the pipes of the corporation – to maximize these assets –Not just digital workflow – digital decision-making 33
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Music as a Small-File Canary: What Happened? 34 Source: RIAA figures; Digital Music News http://infographicchart.posterous.com/chart-the-real-death-of-the-music-industry
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Digital Now: Singles On Demand Changing Tides of US Music Sales 35 Source: RIAA figures; Digital Music News http://infographicchart.posterous.com/chart-the-real-death-of-the-music-industry
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New Ecosystems Building to Integrate with Re-Aggregators New tools for artists to connect through the reaggregators (e.g., Root Music) New data tools for “filters” to understand the market (e.g., Next Big Sound) New relationship- driven content exchange marketplaces (e.g., Spotify, MOG, Cloudsound) New influencers (individuals, specialty reviewers)
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Advertisers: Catching and Driving Change 37 Source: Blackstone
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TV: Tipping into Data, Relational, and Social? Source: Silicon Valley Insider
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Shifting Viewing Trends 39
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TV: What and Where? Source: XBox
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Dr. Gigi Johnson, Executive Director Maremel Institute Education Programs in Media and Cultural Change @maremel 626-603-2420 www.maremel.com
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