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Published byCollin Dean Modified over 9 years ago
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Immersive Solutions Vin Sumner – CEO
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Agenda Virtual Reality ( Immersive 3D ) Immersive Platforms (Games) Immersive Applications Demo of Oculus Rift DK2 Collaborative Immersion
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Virtual Reality Past 20 Years Over the past 20 years or so there have been various attempts at furthering virtual reality with companies such as Sega, Nintendo and Sony releasing console based accessories to the market with little success.
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Virtual Reality - VR Caves
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Virtual Reality Smartphones Following the rapid advances made in mobile phone technology since the release of the i-phone. The components used within the phones have become inexpensive, LED screens, accelerometer’s and other components are now mass produced and have made the latest massive leap in VR possible.
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Virtual Reality Oculus Rift Following its launch via KickStarter - the US crowd funding website - the Oculus Rift the worlds first light weight virtual reality headset was released to developers in 2013. DK1 Development Kit One was supplied to KickStarter backers of the project in 2013 to much acclaim from development studios around the world.
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Virtual Reality Oculus Rift The Oculus Rift places the user directly within a fully immersive 3D world. The user is presented with a stereoscopic view which is displayed directly to the eyes via an LED screen behind two lenses similar to those used in binoculars. With the addition of accelerometers and other sensors the user's head movements are precisely tracked within the 3D scene enabling a truly engaging immersive experience.
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Virtual Reality Oculus Rift Retail Launch Following the acquisition of OculusVR by Facebook in late May development and production have been increased and the delivery of DK2 (development kit two) was made in August 2014 The retail version of the Rift will be launched 2nd quarter 2015 with expected global sales of at least 1 million units target markets are both entertainment and serious games Following the acquisition of OculusVR by Facebook in late May development and production have been increased and the delivery of DK2 (development kit two) was made in August 2014 The retail version of the Rift will be launched 2nd quarter 2015 with expected global sales of at least 1 million units target markets are both entertainment and serious games
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Virtual Reality New Interfaces New ways to interact with VR include the Leap Motion, Myo and the Kinect 2 gesture based devices
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Immersive Games Platforms Massive Multiplayer Online (MMO’s)
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World of Warcraft Second Life Minecraft Eve Online League of Legends Elite Dangerous SimCity World of Warcraft Second Life Minecraft Eve Online League of Legends Elite Dangerous SimCity
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Immersive Applications Games platforms : Walk Around Interactivity Collaboration Online Multi Platform Augmented Reality Location Scenarios Multi-Player (1st & 3rd) Games platforms : Walk Around Interactivity Collaboration Online Multi Platform Augmented Reality Location Scenarios Multi-Player (1st & 3rd)
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Serious Immersive Applications Learning Training Medical Military Hazardous Environments Simulation Disaster Planning What if scenarios City Planning Learning Training Medical Military Hazardous Environments Simulation Disaster Planning What if scenarios City Planning
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Demos Pipeworks Station Leisure Centre Ponds Coaster Library Pipeworks Station Leisure Centre Ponds Coaster Library
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Collaborative Immersion
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The user is pointing to an object to make a selection, once the selection was made a small radial context menu is displayed giving the user some options
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This task log could be used for note taking or exploring data linked with objects within the virtual world.
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To avoid distraction from the virtual world's content the users are represented by orbs of light
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Creating a Collaborative Platform (1) Business Requirement Definition (2) System Build (3) Host and Support
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www.clicksandlinks.com Manchester/Amsterdam/Copenhagen vin.sumner@clicksandlinks.com @vinsumner
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