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Paul D. Varcholik ACTIVE Laboratory Institute for Simulation and Training University of Central Florida pvarchol@ist.ucf.edu James L. Merlo LTC, US Army US Military Academy West Point james.merlo@usma.edu
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Gestural Communication
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Problem Statement Reliable communications between military personnel is critical Hand gestures are used when vocal means are inadequate Line of sight issues may cause visual signals to be unreliable
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Our Research Purpose To determine the usefulness of a computer mediated gesturing recognition system for non- visual communication Scope Provide a proof of concept which would lay the groundwork for future research Research Questions Have we developed a recognition system capable of accurately converting and transmitting a visual communication mode into a non-visual form? Do computer-mediated gestures provide a viable form of non-visual communication?
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Input Device Nintendo Wiimote Nintendo Wiimote 3-axis accelerometer Wireless (Bluetooth) Inexpensive COTS 100Hz Sampling Rate
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Output Devices Tactile Belt Auditory (headphones) Tactile Display Wireless (Bluetooth) 1.2 lbs (w/o battery) Elastic belt 8 tactors at 45-degree increments
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Tactile Patterns Emulating Standard Army Hand Signals (FM 21-60)
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Gesture Recognition Machine Learning Algorithms (3 implemented for evaluation) Linear Classifier AdaBoost Artificial Neural Network (evolved w/ NEAT) 29 Features Based on work by Rubine (1991) on 2D symbol recognition Example features: ○ Bounding Volume Length ○ Min, Max, Median, Mean (X, Y, Z) ○ Starting Angle, Total Angle Traversed, Total Gesture Distance
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Training & Visualization UI Arbitrary gesture set Left-hand, right-hand, both-hands 3D animated soldier Text label display Sound display Tactile display Wiimote visualization Data serialization UI Independent of recognition API
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Experiments & Results Several experiments run to date Different algorithms and gesture sets Accuracy > 94% Classification time < 10ms / gesture Linear classifier best performer (for training time and classification considered together) AdaBoost (highest accuracy, but slower training time than linear classifier) ANN w/ NEAT (worst performer – requires more training data)
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Discussion Proved Concept System capable of accurately converting and transmitting a visual communication mode into a non-visual form. Wiimote is a convenient and inexpensive device for experimentation. Technology transfers to more robust hardware (e.g. instrumented glove). Wiimote produces some ambiguous data (e.g. static poses). Additional attachment (e.g. gyroscopes) required for more accuracy. Experiments indicate promising form of communication – more experiments are needed.
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Future Work Determine the maximum number of gestures that can be accurately recognized Gesture rejection Dynamic mapping between gesture, sound, and tactile sequence Scenario development for realistic experimentation (establishing context) Transmitting signal data via RF (currently sent to local device or via UDP/IP)
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USMA Collaboration CDT Robert Darket, CDT Zachary Schaeffer (Principal Investigators) Application: Training Collect exemplar gestures from SMEs Validate less-experienced soldier’s gestures against exemplars
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Video Demonstration
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Paul D. Varcholik ACTIVE Laboratory Institute for Simulation and Training University of Central Florida pvarchol@ist.ucf.edu James L. Merlo LTC, US Army US Military Academy West Point james.merlo@usma.edu
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