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Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software Association Seattle Chamber of Commerce| November 14, 2014
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A Broad, Innovative Industry
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Everyone Plays 59% of Americans play games Average game player is 31 years old, has played for 14 years 71% of gamers are age 18 or older Average age of the most frequent game purchaser is 35 48% of gamers are women
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Strong Sales Trends More than $21 billion in total revenue in 2013 Sales of game content alone generated $15.4 billion, compared to $7 billion in 2004 Grand Theft Auto V generated $1 billion in just three days, breaking entertainment sales records
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More than Entertainment Video games drive positive change beyond entertainment, impacting our daily lives Strengthen our education system Inspire artistic expression Increase our chances for workplace success Improve health and wellness Tackle important social issues
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Strengthening Economies, Creating Jobs Washington’s Video Game Industry by the Numbers: Added $595 million to state economy in 2012 Grew by 7% from 2009 to 2012 95 video game companies 12,883 direct and indirect employees Employment grew by 14% from 2009 to 2012 Average compensation is $99,964 2,974 direct employees
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Strengthening Economies, Creating Jobs California 375 video game companies 10,201 direct industry employees 63,700 direct and indirect employees Grew by 8.8% from 2009-2012 Texas 127 video game companies 3,834 direct industry employees 17,900 direct and indirect employees Grew by 15.9% from 2009-2012
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Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software Association Seattle Chamber of Commerce| November 14, 2014
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