Download presentation
Presentation is loading. Please wait.
Published byJasmine Barnett Modified over 9 years ago
1
Social Gaming Crystal Ball: 2012 Dave Rohrl Creative Director, Playdom Casual Connect Europe February 9, 2012
2
What Is the Crystal Ball?
4
Goal Predict important FB gaming trends Understand reasons Forecast impacts
5
Methodology But seriously – Year in Social Games reflection Deflecting trends lines – General industry trend lines Inside/Outside social – Interesting financial events and key quotes
6
Caveat Auditor Hugely speculative Hard to predict Consider the source
8
Prediction #1 Social Goes Casual (Not Easy Money)
9
Trend Line 2008-2009: Text RPG
10
Trend Line 2008-2009: HTML RPG 2009-2010: Simple Decorators
11
Trend Line 2008-2009: HTML RPG 2009-2010: Simple Decorators 2010-2011: Builder
12
Trend Line 2008-2009: HTML RPG 2009-2010: Simple Decorator 2010-2011: Builder 2011-2012: Genre diversification
14
Dominant Mammal? Casual!
15
2010 Casual Hits
16
2011 Casual Hits
17
Why Does This Work? Demographics/Psychographics Large pool of experienced devs Well-understood core game
18
Why Now? Development experience Code has been cracked Market is very, very proven
19
2011 Casual Hits
20
Missing From the Picture?
21
But…… Expect lots of failure – Merging is hard – Execution is key – Lots of people trying
22
So? Classic casual gameplay as entry point Stock up on high skill – Both sides of the coin Winners win big Execution wins
23
Prediction #2 HTML5 Makes A Dent (But Doesn’t Become Dominant)
24
What is HTML5? Web development standard Open Cross-platform 2D gaming support via canvas 3D gaming support via WebGL (still in infancy)
25
Trend Line Early yet Late 2010Late 2011
26
Why Now? April 2010: “new open standards, created in the web era, such as HTML 5, will win (over Flash) September 2010: Zynga buys Dextrose AG January 2011: Facebook publishes HTML5 browser performance stats, suggests future prefs March 2011: Disney acquires RocketPack November 2011: Adobe abandons Flash for mobile, focuses on HTML5
27
Why Does It Matter? Web/mobile apps Web = big $$$ today Mobile = web of the future – Internet in your pocket
28
Is Web/Mobile Cross-Platform Always a Good Idea? Mostly, kinda, sorta UI refactor Different play patterns Different purchase drivers Different release cycles BUT partial is better than nothing
29
Why Not Dominant? Lots of skilled Flash teams Lots of games in the pipeline Variable browser performance
30
So? If you’re not gearing up now, you should You NEED a mobile strategy – Free-ish (with HTML5) Watch out for browser performance variance This section will look VERY different in the 2013 version.
31
Prediction #3 IP Becomes Really Important (But Still Isn’t a Magic Wand)
32
Why is IP Important? Facebook had over 550,000 apps as of January 2010 – Probably 2MM+ by now iPhone had over 300,000 apps as of January 2011 – 600,00 by now
33
Where Do Little Users Come From? Directory Search Game Channel Virals Word of Mouth Advertising Directory Search Game Channel Virals
34
IP and Advertising Does IP lower acquisition costs? Yes!
35
Oh, and
36
Additional Benefits Fan Base Price Points Content Stream
37
But…
38
Remember… Trial ≠ Conversion Conversion isn’t just monetization
39
Prediction #4 Mobile-> Web Gets Leverage (But Doesn’t Dominate)
40
Web->Mobile 2010
41
Mobile->Web Stories 2010
42
Pseudo Web->Mobile
43
Mobile->Web Stories 2011
44
Mobile->Web Stories 2012??
45
Why? Similarity of play patterns Related expertise Enough resources
46
But…. Not a freebie – UI – Play duration & other variations Interoperation is hard Competition will accelerate
47
…And the Rest The All-Singing, All-Dancing Photorealistic 3D Game Still Doesn’t Make It 2009 Won’t Come Back For Hardcore Strategy Games 2012 (post-IPO) Will Be An Interesting Year For the Zynga Quality Bar
48
Thank You! Questions? Feedback! drohrl@playdom.com
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.