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P.PRANNOY CHAKRAVARTHI & K.B.S.MANIKANTA BHIMAVARAM INSTITUTE OF ENGINEERING & TECHNOLOGY SKIN PUT: APPROPRIATING THE BODY AS AN INPUT SURFACE
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EVOLUTION OF TOUCHSCREEN WHAT’S NEXT? Motion tracking is the principle used in touch- screen
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WHAT IT IS? A novel input technique that allows the skin to be used as a finger input surface. To capture this acoustic information, they developed a wearable armband that is non-invasive and easily removable http://walyou.com/touch screen-interface-on-your- arm-with-skinput/
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ENERGY THROUGH ARM Transverse Wave Propagation Longitudinal Wave Propagation
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A VIDEO ON SKINPUT
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ARM BAND Two arrays of five sensing elements. Bone conduction microphones. Microphones Placed near: Humerus Radius Ulna http://www.robaid.com/gadgets/ skinput-.htm
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HOW SKINPUT WORKS Data was then sent from the client over a local socket to our primary application, written in Java. Key function of application are: Live visualization. Segmentation of data stream. Classification of Input instances. http://www.bestnweb.com/sk input-touch.html
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EXPERIMENT Participants 13-> 7 female, 6 male. Ages ranged from 20 to 56. Body mass indexes (BMIs) ranged From 20.5 (normal) to 31.9 (o bese). Each participant was made to memorize the locations for a minute.
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LOCATIONS
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Five Fingers When classification was incorrect, the system believed the input to be an adjacent finger 60.5% of the time. Ring finger constituted 63.3% percent of the misclassifications. RESULTS
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Whole Arm Below elbow placed the sensors closer to the input targets than the other conditions. The margin of error got double or tripled when eyes were closed. RESULTS
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Fore Arm Classification accuracy for the ten-location forearm condition stood at 81.5%. RESULTS
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BMI EFFECTS High BMI is correlated with decreased accuracies. No direct relation with gender of the participant.
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ADVANTAGES UI will appear much larger than on screen Can be used without a visual screen Ideal for anyone with little to or no eyesight
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CONCLUSION Skin put's are not available yet, but could be in the next few years. Since we cannot simply make buttons and screens larger it will be an alternative approach
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1. Ahmad, F., and Musilek, P. A Keystroke and Pointer Control Input Interface for Wearable Computers. In Proc. IEEE PERCOM ’06, 2-11. 2. Amento, B., Hill, W., and Terveen, L. The Sound of One Hand: A Wrist-mounted Bio-acoustic Fingertip Gesture Interface. In CHI ‘02 Ext. Abstracts, 724-725. 3. Argyros, A.A., and Lourakis, M.I.A. Vision-based Interpretation of Hand Gestures for Remote Control of a Computer Mouse. In Proc. ECCV 2006 Workshop on Computer Vision in HCI, LNCS 3979, 40-51. 4.Images from www.google.comwww.google.com REFERENCES
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