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Welcome “Agile Explained” “Adjust and Adapt / Build and Deploy”

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Presentation on theme: "Welcome “Agile Explained” “Adjust and Adapt / Build and Deploy”"— Presentation transcript:

1 Welcome “Agile Explained” “Adjust and Adapt / Build and Deploy”
The Agile Scrum Software Development Lifecycle “Adjust and Adapt / Build and Deploy”

2 R Q $ S PM, Golden Triangle Plan Driven Requirements Quality Budget
Schedule

3 S $ Q R PM, Golden Triangle Value Driven Budget Schedule Quality
Requirements

4 $ Plan Driven Value Driven Budget R Q S $ S $ Q R
Requirements Plan Driven Requirements documents Separation of work Large budgets, ($1.4m) Long schedule, (18 mths) Extensive Contracts 67% Unwanted features Change control documents Q Quality $ Budget S Schedule Value Driven $ Budget S Schedule Adjust & Adapt 2-4 week Iterations Team collaboration High value features delivered first Short delivery cycle Product owner participation Control of the ROI Q Quality R Requirements

5 Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.

6 Principles behind the Agile Manifesto
We follow these principles: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

7 Agile Agile Approach to Projects Work as one team
Work in short iterations Deliver something each iteration Focus on the business priorities Inspect and adapt

8 Roles Three Roles in Agile Scrum ScrumMaster Product Owner
The ScrumMaster is the owner of the Process and is responsible to assist the development team daily to “Unblock” any impediment preventing them from being successful in completing their sprint task assignments. Product Owner The Product Owner is the owner of the Definition of the product and all the features to be developed along with the sprint planning, scheduling, future requirements, etc. as defined by the business stakeholders. Team / Developers The developers are a team and are the sole owners responsible for the commitment and delivery of all the tasks and testing for the features for the Product Owner. The delivery of the shippable product is the responsibility of the team of developers.

9 ScrumMaster Responsibilities
Guards and supports the Scrum process Facilitates team decision making and team maturity Divergence of ideas leading to informal convergence on decisions Removes impediments Protects team from external interruptions Acts as chief communicator – coordinates communication between team and external stakeholders, managers, and other corporate communication. Controls “no business by favor” (product owners or anyone going directly to a developer with a special request for a work item.) Differences from the classic Project Manager Is NOT the decision maker Cannot commit to dates, budgets, etc. Facilitates the team and stakeholders to make decisions and meet commitments IS A SERVANT LEADER AND FACILITATOR

10 Product Owner What is the Product Owner Scrum Process?
Define value for the product, ROI, Features, Cost, etc. Have a vision for the product, its Release, and the Sprints Maintain a prioritized backlog of product stories Seek guidance from architects, testers, developers Show up with the appropriate Product Backlog items Epics or large items for release planning Smaller items (such as user stories) for Sprint Planning Details ready when items are of the highest priority Maintain acceptance criteria for high value stories Respect Delivery Team estimates Communicate often (be available) Accept Product Backlog items as they are completed Attend Product Owner “Scrum of Scrums”, or Product Owner meetings to discuss the collaboration of resources, stories, and/or any dependencies between other teams stories, sprint goals, or project(s).

11 Product Owner What does a Product Owner do?
Create, maintain and prioritize the product backlog Actively participate in release planning Communicate release goals Present release backlog or authorize release items to production Actively participate in iteration or Sprint Planning Present iteration or Product Backlog Present conditions of satisfaction for each backlog item Prioritize stories based on their size estimates Prepare Stories for the next iteration Write user stories and their acceptance criteria Collaborate with customers to validate user stories Attend daily stand-up meetings (daily scrums) Visibility into team progress Listen and answer questions during the daily meeting Validate and accept software delivery Review and accept / reject iteration stories Answer questions about the Stories

12 Team / Developers What are Team’s (Dev & QA) Sprint Activities?
Commit to the Sprint Tasks Teams consist of both Developers and QA members Own the estimates Plan your own work (tasks, dependencies) Have the authority to do whatever is needed to meet their commitment Present the potentially shippable product at the demo Participate in the Retrospective Rely on the ScrumMaster to help remove obstacles Rely on the Product Owner to explain the Product Backlog items

13 Team / Testing What are Team’s (Dev & QA) Testing Activities?
Unit Test, QA Manual Testing, Integration Test, Build Verification Test, UI Testing, Load Testing, etc. Unit tests, are fast, atomic, and isolated test, that verify the correctness of logic. Integration tests, verify the proper integration of one or more dependencies. System/UI tests verify the correctness of the user experience and expected behavior. Load tests, verify the application and the infrastructure can support the business needs.

14 82% Testing Roles QA Dev What are Team’s (Dev & QA) Testing Roles?
function ( ) { ... } 82% Unit Test Integration Test System/UI Test Load Test Framework: MSTest / PHP Unit Framework: BVT / Cruise Control Framework: QTP Framework: LoadRunner Environment: Local/Dev Server Environment: Local/Dev Server Environment: Test Server Environment: Staging Server

15 Team Performance Forming Storming Norming Performing
Adding a NEW Member to the Team Organizational Changes - Staff - Policy - Procedures Architectural Changes Introducing NEW Technology Changes in Environment Changes in Schedule

16 Chickens & Pigs Visiting the Daily Scrum meetings – Everyone is Welcome! However, you should know this...... Daily stand-ups are for the exchange of information between the team members. “Everyone else” (stakeholders, business owners) are welcome as non-participating, quiet observers!

17 Scrum Process “Sprint”
2-4 Week Sprint Daily Scrum Product Backlog “Stories” Sprint Backlog “Tasks” Reprioritize Retrospective Demo

18 Top Stories for the Sprint Planning
Product Backlog Top Stories for the Sprint Planning Highest Business Value Highest Priority Small Stories Testable Stories No Dependencies Sized Stories STORY (5) STORY (8) STORY (8) STORY (13) STORY (13), STORY (13) STORY (21), STORY (21) STORY (34), STORY (34) STORY, STORY, STORY STORY, STORY, STORY EPIC, EPIC, EPIC EPIC Fibonacci Number Series 1,2,3,5,8,13,21,34

19 Sprint Backlog Story Order Stop on Sprint Velocity Story #1
Stories are committed to by the team in priority order from the product backlog. Task #1 - Story #1 User Acceptance Test Story #1 first Team commits/completes tasks Teams commits/completes testing Unit Test - Integration Test - System/UI Test Task #2 - Story #1 User Acceptance Test Task #3 - Story #1 User Acceptance Test Unit Test - Integration Test - System/UI Test - Load Test Story #2 Story #2 next Team commits/completes tasks Teams commits/completes testing Task #1 - Story #2 User Acceptance Test Task #2 - Story #2 User Acceptance Test User Acceptance Test Unit Test - Integration Test - System/UI Test Task #3 - Story #2 User Acceptance Test Task #4 - Story #2 User Acceptance Test Unit Test - Integration Test - System/UI Test - Load Test Story #3 next and so on..... Story #3 Task #1 - Story #3 User Acceptance Test Story #4 Task #1 - Story #4 User Acceptance Test Unit Test - Integration Test - System/UI Test Stop on Sprint Velocity Task #2 - Story #4 User Acceptance Test Unit Test - Integration Test - System/UI Test - Load Test

20 Demo Sprint Demo The Team presents a demo of the completed deliverable product backlog items and/or architecture, documentation, etc. (note: the Team does the demo) Maximum two (2) hour prep time box Attendees include; Team (Developers, Testers, Architects, QA, etc.) Scrum Master Product owner, Stakeholder(s), Customers Any other interested parties, e.g. management, etc. Demonstrate the functioning “potentially shippable product” only NO POWERPOINT, a PowerPoint presentation is not a completed deliverable product backlog item.

21 Retrospective Sprint Retrospective – It’s about the TEAM!
Typically after each sprint Typically 30 minutes Whole team participates ScrumMaster Product Owner Team 3 Questions: What did we do well? What could we do better? What are the action items for improvement going forward? Start / Stop / Continue What would we like to start doing? What would we like to stop doing? What would we like to continue doing?

22 $ Plan Driven Value Driven Budget R Q S $ S $ Q R
Requirements Plan Driven Requirements documents Separation of work Large budgets, ($1.4m) Long schedule, (18 mths) Extensive Contracts 67% Unwanted Features Change control documents Q Quality $ Budget S Schedule Value Driven $ Budget S Schedule Adjust & Adapt 2-4 week Iterations Team collaboration High value features delivered first Short delivery cycle Product owner participation Control of the ROI Q Quality R Requirements

23 Complete schedule early
ROI Value Driven $ Stop Funding Highest value delivered first R X Requirements Plan Driven 2000 Requirements 18 Months $1.2m 67% Unwanted Req. Complete schedule early S 3 6 9 12 15 18 months

24 Books Books / Agile Agile and Iterative Development: A Manager’s Guide by Craig Larman Agile Estimating and Planning by Mike Cohn Agile Project Management with Scrum by Ken Schwaber Implementing Lean Software Developent by Poppendieck Agile Retrospectives by Esther Derby and Diana Larsen Agile Software Development Ecosystems by Jim Highsmith Agile Software Development with Scrum by Ken Schwaber and Mike Beedle Scrum and The Enterprise by Ken Schwaber User Stories Applied for Agile Software Development by Mike Cohn Collaboration Explained by Jean Tabaka Agile Testing, A Particle Guide for Testers & Agile Teams by Lisa Crispin, Janet Gregory Enterprise Architecture / Software Development Patterns of Enterprise Architecture by Fowler Working Effectively with Legacy Code by Michael C. Feathers xUnit Test Patterns Refactoring Test Code by Gerard Meszaros Offshoring Speaking of India, Bridging Communication Gap working with Indians by Braig Storti

25 Links Links Agile Manifesto - http://agilemanifesto.org/
ScrumAlliance - Agile Commons - Agile Alliance - StickyMinds - Rally Software - Control Chaos - Ken Schwaber, Conchango - Agile University - SQE Training - SQE Conferences -

26 Thanks everyone! Agile Scrum (4X Productivity)
Leadership Training (Staff Development) Offshore Resourcing (60% savings)

27 Copyright Notice: You are free: Under the following conditions
to Share―to copy, distribute and transmit the work to Remix―to adapt the work Under the following conditions Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Nothing in this license impairs or restricts the author’s moral rights. Please select the icon in the bottom right corner of any of these pages or see the licensing information on my web page available at for proper representation of this material. Credits: Some of the bullet points presented come from Mike Cohn, Mountain Goat Software, LLC. Some of the bullet points presented come from the top selling books listed in the Book Reference list.


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