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 User assignments (product owner)  ‘circle’  1 st sprint: ◦ Scrum Boards (informative workspace)  Product -, release -, sprint -, defect backlog 

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Presentation on theme: " User assignments (product owner)  ‘circle’  1 st sprint: ◦ Scrum Boards (informative workspace)  Product -, release -, sprint -, defect backlog "— Presentation transcript:

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2  User assignments (product owner)  ‘circle’  1 st sprint: ◦ Scrum Boards (informative workspace)  Product -, release -, sprint -, defect backlog  Burndown charts ◦ Shared vision ◦ User stories  Daily scrum  Planning Game

3  Shared Vision  Pair Programming  Test Driven Development  Continuous Integration  System Metaphor  Sustainable Pace  Collective Code Ownership  Coding Standard  Iterative development (short iterations with plan)  Planning Game  Use Case Modelling  Whole Team (Onsite Cusomer)  Self-organising teams  Risk-Value Lifecycle  Acceptance test  Simple Design  Daily Srum  Unit test  Small Releases  Sprint review  Sprint retrospectives  Burndown chart – Tracking Estimations  Design Improvement (Refactoring)  Informative workspace (Scrum Board)  2 level planning  The pomodoro Technique  Product Backlog  Sprint Backlog

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5 Demonstrate Understanding of the Problem Demonstrate Understanding of the Solution Demonstrate the Solution Use the Solution Achieve concur- rence among all stakeholders on the lifecycle objectives for the project Baseline the architecture of the system to provide a stable basis for the construction Clarify the remaining requirements and complete the development of the system Ensure that software is available for its end users

6 Quality Criteria : Are you and your team capable of communicating the shared vision to whom it may concern so that it make sense to all relevant stakeholders ? Can you demonstrate that all stakeholders agree upon the described vision?

7  Problem Statement ◦ Why is it really that we want to start development of this system? The problem(s) behind the problem.  Organizational issues?, Law issues ?, Technical issues? Customer issues?.....  Needs ◦ What does the organization/the customer need in order to meet the issues mentioned above? (not described as technical solutions)  Features ◦ Which features can an IT system provide so that the customer needs are fulfilled?  Stakeholders ◦ Who are the team? Who are the stakeholders? Who are the users?..  Competences and qualifications ◦ Which competences and qualifications are needed in the team in order to meet this vision?

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9 Plan (Goals and Vision) analyze design Demonstrate with customers evaluate Re-plan This project: iteration cycles: one week Develop in frequent, small increments Demonstrate and learn (constant feedback) Re-plan

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11 SCRUM BOARD To DoDoingDoneTo day Task:_______ Estimate: 2 hrs Who: John and Ivy

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13  Be inspired by the iteration plan we used in the XP game  Issues ◦ Communication ◦ Planning ◦ User stories – for inspiration look at youtube. ◦ Estimation ◦ Velocity ◦ Prioritization

14  The game is a meeting that occurs once per iteration, typically once a week.  It is focused on determining what requirements are included in the next iteration. The customers and developers are both part of this. ◦ The customer will provide a short list of high-value requirements for the system. These will be written down on user story cards.user story ◦ Users and developers will commit themselves to the functionality that will be included and the date of the next release. ◦ Plan the activities and tasks of the developers. ◦ The requirement will be translated to different tasks. The tasks are recorded on task cards. ◦ The tasks will be assigned to the programmers and the time it takes to complete will be estimated. ◦ The tasks are performed and the end result is matched with the original user story.

15  Do your planning games  3 meetings to take place  Time? Arrangements?


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