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Published byLawrence Stevenson Modified over 9 years ago
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User assignments (product owner) ‘circle’ 1 st sprint: ◦ Scrum Boards (informative workspace) Product -, release -, sprint -, defect backlog Burndown charts ◦ Shared vision ◦ User stories Daily scrum Planning Game
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Shared Vision Pair Programming Test Driven Development Continuous Integration System Metaphor Sustainable Pace Collective Code Ownership Coding Standard Iterative development (short iterations with plan) Planning Game Use Case Modelling Whole Team (Onsite Cusomer) Self-organising teams Risk-Value Lifecycle Acceptance test Simple Design Daily Srum Unit test Small Releases Sprint review Sprint retrospectives Burndown chart – Tracking Estimations Design Improvement (Refactoring) Informative workspace (Scrum Board) 2 level planning The pomodoro Technique Product Backlog Sprint Backlog
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Demonstrate Understanding of the Problem Demonstrate Understanding of the Solution Demonstrate the Solution Use the Solution Achieve concur- rence among all stakeholders on the lifecycle objectives for the project Baseline the architecture of the system to provide a stable basis for the construction Clarify the remaining requirements and complete the development of the system Ensure that software is available for its end users
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Quality Criteria : Are you and your team capable of communicating the shared vision to whom it may concern so that it make sense to all relevant stakeholders ? Can you demonstrate that all stakeholders agree upon the described vision?
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Problem Statement ◦ Why is it really that we want to start development of this system? The problem(s) behind the problem. Organizational issues?, Law issues ?, Technical issues? Customer issues?..... Needs ◦ What does the organization/the customer need in order to meet the issues mentioned above? (not described as technical solutions) Features ◦ Which features can an IT system provide so that the customer needs are fulfilled? Stakeholders ◦ Who are the team? Who are the stakeholders? Who are the users?.. Competences and qualifications ◦ Which competences and qualifications are needed in the team in order to meet this vision?
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Plan (Goals and Vision) analyze design Demonstrate with customers evaluate Re-plan This project: iteration cycles: one week Develop in frequent, small increments Demonstrate and learn (constant feedback) Re-plan
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SCRUM BOARD To DoDoingDoneTo day Task:_______ Estimate: 2 hrs Who: John and Ivy
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Be inspired by the iteration plan we used in the XP game Issues ◦ Communication ◦ Planning ◦ User stories – for inspiration look at youtube. ◦ Estimation ◦ Velocity ◦ Prioritization
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The game is a meeting that occurs once per iteration, typically once a week. It is focused on determining what requirements are included in the next iteration. The customers and developers are both part of this. ◦ The customer will provide a short list of high-value requirements for the system. These will be written down on user story cards.user story ◦ Users and developers will commit themselves to the functionality that will be included and the date of the next release. ◦ Plan the activities and tasks of the developers. ◦ The requirement will be translated to different tasks. The tasks are recorded on task cards. ◦ The tasks will be assigned to the programmers and the time it takes to complete will be estimated. ◦ The tasks are performed and the end result is matched with the original user story.
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Do your planning games 3 meetings to take place Time? Arrangements?
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