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Computer Animation Rick Parent Computer Animation Algorithms and Techniques Figure Animation
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Computer Animation Rick Parent Vitrual Human Representation Body Modeling Geometric representation level of detail DoFs accessories: hair, clothes rigid v. flexible Activities upper body tasks: reaching, grasping locomotion: walking, running body language: stance, gestures Secondary motion upper body tasks: reaching, grasping locomotion: walking, running body language: stance, gestures
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Computer Animation Rick Parent Body Modeling - Geometry Polygonal representations
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Computer Animation Rick Parent Body Modeling - Geometry
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Computer Animation Rick Parent Body Modeling - Geometry Subdivision surfaces
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Computer Animation Rick Parent Body Modeling - Geometry Implicit surfaces
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Computer Animation Rick Parent Body Modeling - Geometry Body scan http://www.cyberware.com/
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Computer Animation Rick Parent Animation– Rigid Links Use FK or IK to animate Hierarchical animation Interpolate between key frames
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Computer Animation Rick Parent Animation – Skeleton Driven http://www.emeraldinsight.com/journals.htm?articleid=1532798&show=html
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Computer Animation Rick Parent Animation – Skeleton Driven
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Computer Animation Rick Parent Animation– Layered Approach
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Computer Animation Rick Parent Reaching Modeling the arm The shoulder joint The hand Coordinated movement Obstacles Strength
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Computer Animation Rick Parent Modeling the Arm Also used is 3-2-2 DoF
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Computer Animation Rick Parent Modeling the Arm
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Computer Animation Rick Parent Modeling the Arm Determine plane of motion (3 DoF) then 1-1 DoF arm Then 2/3 DoF wrist
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Computer Animation Rick Parent Modeling the Shoulder
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Computer Animation Rick Parent Reaching
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Computer Animation Rick Parent Approximating Human Reaching Volumes Using Inverse Kinematics I. Rodrígueza, M. Peinadoa, R. Boulicb, D. Meziata inma@aut.uah.es, manupg@aut.uah.es, ronan.boulic@epfl.ch, meziat@
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Computer Animation Rick Parent Modeling the Hand
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Computer Animation Rick Parent Grasping
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Computer Animation Rick Parent Grasping
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Computer Animation Rick Parent Grasping Grasp planning for digital humans Faisal Amer Goussous, U. of Iowa
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Computer Animation Rick Parent Reaching – close v. distant Extended grasping behavior for Autonomous Human Agents R. Max, R. Boulic, D. Thalmann
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Computer Animation Rick Parent Mechanics of locomotion walk cycle v. run cycle Pelvic transport Pelvic rotation Pelvic Tilt Knee flexion Ankle and toe joints
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Computer Animation Rick Parent Anatomy of the Walk
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Computer Animation Rick Parent Anatomy of the Run
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Computer Animation Rick Parent Pelvic transport
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Computer Animation Rick Parent Pelvic rotation over foot
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Computer Animation Rick Parent Pelvic rotation around hips
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Computer Animation Rick Parent Motion of pelvic
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Computer Animation Rick Parent Pelvic tilt
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Computer Animation Rick Parent Knee bend to allow tilt
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Computer Animation Rick Parent Ankle and Toe bend
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Computer Animation Rick Parent Walk Data
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Computer Animation Rick Parent Walk Data
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Computer Animation Rick Parent Walk Data
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Computer Animation Rick Parent Walk Data
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Computer Animation Rick Parent Walk Data
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Computer Animation Rick Parent Using Dynamics in the Walk
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Computer Animation Rick Parent Using Dynamics in the Walk
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Computer Animation Rick Parent Using Dynamics in the Walk
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Computer Animation Rick Parent facial animation Expressions v. speech
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Computer Animation Rick Parent facial animation Parameterized facial attributues Blend shapes Muscle models surface muscles deep muscles Performance (or data) driven instrumented (mocap system) video http://www.youtube.com/watch?v=uQJ7gwG0G5g
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Computer Animation Rick Parent Parameterized Facial features
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Computer Animation Rick Parent Facial blend shapes
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Computer Animation Rick Parent Facial muscle model
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Computer Animation Rick Parent Surface muscle model Geometry-based Muscle Modeling for Facial Animation Kolja K¨ahler J¨org Haber Hans-Peter Seidel
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Computer Animation Rick Parent “computer animation” facial http://www.youtube.com/watch?v=uQJ7gwG0G5g
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Computer Animation Rick Parent “computer animation” facial coarticulation Text to speech Audio to speech prosody Phonemes to mouth shapes (visemes) Break down to phonemes http://www.youtube.com/watch?v=fxADT-kZNrA
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Computer Animation Rick Parent Dressing the Figure Cloth and clothing Simple draping Clothes Modeling dynamics Collision detection and response
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Angular springs
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Computer Animation Rick Parent Angular springs
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Dressing the Figure
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Computer Animation Rick Parent Hair Complexity 100,000 strands Collisions Shadowing Reflections Design hairstyle Animate hair Populate head with hair Hair types
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair http://run.usc.edu/cs599-s10/hair/c33-hair-sig07.pdf
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair – Hierarchy A Survey on Hair Modeling: Styling, Simulation, and Rendering Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, and Ming C. Lin,
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair
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Computer Animation Rick Parent Hair
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