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Published byBertina Bailey Modified over 9 years ago
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CLASSES & OBJECTS Representin’ real-world things in code-space Brian Camodeca, Mercyhurst College
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What is a class? Defines, conceptually, some real-world thing and how the computer can build such a thing; a blueprint. Consists of state (stuff describing the thing) and behavior (stuff the thing does).
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Building a class Classes have built-in mechanisms for state and behavior Instance variables represent state Methods represent behaviors Consider this…
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Release the hounds What if our application needs to work with dogs? Built-in types like integers, strings, and arrays alone can’t really help us here. But, maybe we can unify them in this new class thingie! Consider things about a dog…
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A Dog Name Breed Fur Color Weight Temperament Hungry Tired Bark Beg Eat Chase Tail Fetch Sleep StateBehavior
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A Dog…in code Name : String Breed : String Fur Color : String Weight : int Temperament : String Hungry : boolean Tired : boolean
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Building a class For example, Dog.java public class Dog { String name, breed; int weight; public void bark() { System.out.println(“Woof”); }
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Building a class Creating a class creates a new type If we name our class “Dog”, we can now create variables of type Dog Dog fido;
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Creating an object An object is a given instance of a class A class is the abstract idea, an object is the concrete example Dog fido = new Dog(); “fido” is the object, an instance of the Dog class
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Manipulating the object We can change the state of the object by manipulating its instance variables directly (for now) For example, Dog someDog = new Dog(); someDog.name = “Fido”; someDog.weight = 35; System.out.println(someDog.name);
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Using the object We can invoke behaviors of the object by calling its methods by name For example, someDog.bark(); Prints “Woof!” to the console
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Manipulating the object II Before, we changed the values directly. DON’T ALLOW THIS Set instance variables as “private” and create public “getter” and “setter” methods For example…
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Manipulating the object II public class Dog { private String name, breed; private int weight; public void setName(String name) { this.name = name; } public String getName() { return this.name; }
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Encapsulation But why? Encapsulation! Also known as “information hiding” Consider this…
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Encapsulation (Assuming variables are still public) Dog someDog = new Dog(); someDog.name = “Fido”; someDog.weight = -7; No control over what values get assigned to the instance variables. If only we had a way to make sure-
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“Setters” Write methods to set instance variables! public void setWeight (int weight) { if (weight > 0) { // phew this.weight = weight; } else { // AHHHHH! PANIC!!! // Throw exception }
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“Getters” Uh-oh, only other members of the class can “see” private members. We need a liaison! public int getWeight() { return this.weight; }
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The power of instance variables Make the class dynamic! Consider the correlation between a dog’s size and the sound of its bark…
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The power of instance variables public void bark() { if (this.weight > 50) { System.out.println(“Woof!”); } else if (this.weight > 15) { System.out.println(“Ruff!”); } else { System.out.println(“Yip!”); }
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The constructor Special function that is invoked upon object instantiation Java convention: named the same as the class’ name, and is that class’ return type For example…
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The constructor public Dog() { // Do Something }
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The constructor public Dog(String name) { this.name = name; } public Dog(String name, String breed) { this.name = name; this.breed = breed; }
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The toString() method A method that returns a string representation of that object. By default it’s not very helpful, but we can implement our own toString() method! @Override
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Where is “static”? Static members of a class can be accessed without an instantiation, like our readLine() method. All our variables pertain to the particular instance of the dog, therefore they are non-static.
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