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Published byDelphia Edwards Modified over 9 years ago
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gravitySimulator Beyond the Million Body Problem Collaborators:Rainer Spurzem (Heidelberg) Peter Berczik (Heidelberg/Kiev) Simon Portegies Zwart (Amsterdam) Alessia Gualandris (Amsterdam) Hans-Peter Bischof (RIT) Stefan Harfst and David Merritt Rochester Institute of Technology
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Modelling Dense Stellar Systems one approach: direct N-body simulations exact but very compute-intensive ~O(N 2 ) many problems require large N e.g. the evolution of binary Black holes “empty losscone” is artificially repopulated by two-body scattering unless N > 10 6
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How to deal with large N A standard Supercomputer Special-purpose hardware GRAvity PipEline (GRAPE) (J. Makino, T. Fukushige) Customed-designed pipelines for force calculations Very fast (~1 TFlops) Limited particle numbers (< 1/4 million) Cost: ~$50K + extras (GRAPE-6)
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The GRAPE cluster mini-GRAPEs (GRAPE-6A) N < 131,072
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GRAPE cluster RIT’s gravitySimulator is operational since Feb 2005 32 dual 3GHz-Xeon nodes 32 GRAPE-6A’s 14 Tbyte RAID low-latency Infiniband interconnects (10Gbps) Speed: 4 TFlops N up to 4 Million particles Cost: $0.5x10 6 Funding: NSF/NASA/RIT Next largest: 24 nodes (University of Tokyo) soon 32 nodes (Heidelberg)
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The Code and Performance new parallel direct-summation code fourth-order Hermite integrator individual, block time steps achieves best performance for small particle numbers communication dominates efficiencies are between 60% (many processors) and 90% (few processors) For details see poster GRAPE PC store local particles select active particles collect all active particles compute local force and sum over all nodes
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Visualization of N-Body Simulations new software package “Spiegel” GUI to plot N-body data and make movies See Poster for details in collaboration with Hans-Peter Bischof (RIT)
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