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Stranger in a Strange Land 10 Things Console Developers Need to Know About Going Mobile Matt Small Vector Unit.

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Presentation on theme: "Stranger in a Strange Land 10 Things Console Developers Need to Know About Going Mobile Matt Small Vector Unit."— Presentation transcript:

1 Stranger in a Strange Land 10 Things Console Developers Need to Know About Going Mobile Matt Small Vector Unit

2 2010 2011

3 1. Embrace the Brutal Truth

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6 2. Rethink Roles Producer Technical Director Art Director Concept Artist Sound Designer Level Designer Environment Artist 3D Modeler Texture Artist Lead Programmer Design Director Animator Gameplay Programmer Composer

7 2. Rethink Roles Producer Technical Director Art Director Concept Artist Sound Designer Composer Level Designer Environment Artist 3D Modeler Texture Artist Lead Programmer Design Director Animator Gameplay Programmer Book-keeping Trash HR Coffee

8 3. Build Efficiently

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12 5. Be Ruthless with Your Feature Set Absolute Must-Have Extra Somethin’-Somethin’ Probably Not (Feature Updates) Water physics Tight controls Boost mechanic Social play Deeper mechanic (Stunts) More game modes Control options Upgrade system Online MP More content

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14 6. Get Organizized

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17 8. Ship Your Beta?

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19 10. Go Cross Platform

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23 Conclusion msmall@vectorunit.com


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