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Animating Suspended Particle Explosions Presented at SIGGRAPH 2003 by Bryan E. Feldman James F. O’Brien Okan Arikan University of California, Berkeley Reviewed for CS 527 by John T. Bell
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Motivation and Background Movies & video games incorporate explosions Real pyrotechnics are expensive & dangerous Goal is an impressive ( realistic ) fireball ( Accurate ) damage effects are of little or no consequence This work is based upon suspended particle explosions, a.k.a. dust explosions
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Explosion Types Mechanical - Rupture of a high pressure tank Dust Explosions - Typically grain or coal Vapor Cloud Explosions - E.g. Flixborough England, where 30 tons of cyclohexane leveled the plant and killed 28 people. BLEVE - Boiling Liquid Expanding Vapor Explosion
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Properties of Dust Explosions Dust particles must be below a certain size. Particle loading in air must be within certain limits, and relatively uniform. ( Unentrained dust is typically non flammable. ) Primary explosions often stir up additional dust, leading to (more powerful) secondary explosions. A series of grain silo explosions killed 35 people in Westsego near New Orleans in 1977.
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Damage Produced by Overpressure
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Simulation Method Based on Physics, Thermodynamics, etc. Four major components: 1. Gas Model - Air and Combustion Products 2. Particulate Model - Heat & Mass Transfer 3. Detonation, Dispersal, and Ignition 4. Interaction and Combustion
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Gas Model Modeled as an incompressible inviscid fluid, in a rectangular 3D grid. Euler Equation ( Navier Stokes w/o viscosity): Modified Poisson’s Equation: Temperature: (1) (3) (4)
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Particulate Model Particles include solid particulate fuel & soot Properties include position, mass, velocity, temperature, thermal mass, volume, & type. Governing equations: a.k.a. : (5)
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Detonation, Dispersal, Ignition Pressure front from a detonation is imposed by a divergence function radiating from a point:
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Fluid / Particulate Interaction Momentum transfer ( drag on particles ): Heat transfer to particle from fluid: When a particle’s temperature rises above its ignition point, it commences combustion... (6) (7)
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Combustion Particle Heat + Gas + Soot Heat: Gas: Soot: (8) (9) (10)
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Rendering Fuel and soot particles are rendered directly. Lighting comes from the environment, and Particles glow if sufficiently hot. Light emission is based on black body radiation. Deep shadows ( Lukovic & Veach 2000 ) used. Light scattering by particles also employed.
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Single Unconfined Explosion
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Single Explosion at a Wall
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Single Confined Explosions
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Comparison With Experiment
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Multiple Detonations
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Flame Throwers
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References Feldman, Bryan E., James F. O’Brien, and Okan Arikan, “Animating Suspended Particle Explosions”, SIGGRAPH 2003, pp. 708-715. Crowl, Daniel A. and Joseph F. Louvar, “Chemical Process Safety: Fundamentals with Applications”, Prentice Hall, 1990, ISBN 0-13-129701-5.
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Animating Suspended Particle Explosions Presented at SIGGRAPH 2003 by Bryan E. Feldman James F. O’Brien Okan Arikan University of California, Berkeley Reviewed for CS 527 by John T. Bell
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