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EDGE Institute 2014 Gaming & Animation with Aubrey Buerstatte Horizon Elementary 3 rd Grade Teacher.

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Presentation on theme: "EDGE Institute 2014 Gaming & Animation with Aubrey Buerstatte Horizon Elementary 3 rd Grade Teacher."— Presentation transcript:

1 EDGE Institute 2014 Gaming & Animation with Aubrey Buerstatte Horizon Elementary 3 rd Grade Teacher

2 Agenda Student Engagement Objectives & Success Criteria Why Programming? Introduction to Tynker Exploration Time! Questions & Share-out

3 Student Engagement What strategies help students take ownership and independence in their own learning? High student interest Active engagement & collaboration Student controlled Self-differentiated

4 Session Objectives and Success Criteria Session Objectives Participants will be able to explain how to use Tynker to enhance student engagement in the classroom. Success Criteria I can tell a partner how to set up a classroom in Tynker. I can tell a partner how to create a new project using Tynker.

5 Why Programming? Programming is the New Literacy Technology, data and computers are central to our daily lives, and kids who understand the basics of programming will be more adaptive to changing needs of the workforce. Tynker makes it easy for kids to learn the skills they need to become better architects of their future world. -Tynker.com

6 Why Programming? “Because of Tynker, I was able to see problems in different ways and attack them with logic.” – Caden, age 8 “It helps me learn things that I will use in the future when I work at Microsoft.” – Tommy, age 9 “Making an animation to go with a book helped me to focus and really analyze scenes in depth.” – Sofia, age 9

7 Strategies - Getting Started Try 3, then ask me! Encourage students to learn from one another before coming to you. They’re great teachers! Encourage creativity & exploration Allow students some freedom to express themselves in their own unique ways.

8 About Tynker Free! Tynker is free for teachers, parents, and students! They also offer a more intensive paid programming curriculum. Easy to Learn! Anyone can Tynker. Kindergarteners might enjoy learning games and making simple animations – 6 th graders might enjoy making their own games.

9 Session Objectives and Success Criteria Session Objectives Participants will be able to explain how to use Tynker to enhance student engagement in the classroom. Success Criteria I can tell a partner how to set up a classroom in Tynker. I can tell a partner how to create a new project using Tynker.

10 Work Time Together, we will learn to: Create a Teacher account Set up a classroom Explore the website & see examples www.tynker.com

11 Session Objectives and Success Criteria Session Objectives Participants will be able to explain how to use Tynker to enhance student engagement in the classroom. Success Criteria I can tell a partner how to set up a classroom in Tynker. I can tell a partner how to create a new project using Tynker.

12 Continuing Support For computer or internet issues, call or email the Customer Support Center. – Extension 7030 – Email to CSC Tynker Support – http://www.tynker.com/support/get-started- teacher http://www.tynker.com/support/get-started- teacher


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