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A Broad Look @ E-Learning By Jenni Lambert, dap01s
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Introduction Definition of E-Learning History E-learning standards Design & Development Benefits & Drawbacks Future Examples
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Definition of E-learning Education via Internet network standalone computer Network-enabled transfer of skills and knowledge Using electronic applications and processes to learn
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Definition… e-learning applications could be Web-based learning computer-based learning virtual classrooms digital collaboration Content is delivered via Internet, intranet/extranet audio or video satellite TV CD-ROM
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Definition… What is it actually? Best of both worlds ILT (Instructor Led Training) CBT (Computer Based Training) Online training can be Synchronous Asynchronous Online = Resources at Hand Real-world interactivity Personalized learning
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Definition… common terms Learning Object (LO) Subject-Matter Expert (SME) Learning Management System (LMS) Content Management System (CMS) Learning Content Management System (LCMS)
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History of E-learning Pre-1983 Instructor Led Training Era 1984-1993 Multimedia Era 1993-1999 First Wave of E-learning 2000-today Second Wave of E-learning
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History…
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E-learning Standards What are they for? 1. Interoperability 2. Re-usability 3. Manageability 4. Accessibility 5. Durability
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Standards… SCORM (Sharable Content Object Reference Model) AICC’s CMI (Aviation Industry CBT Committee) IMS Meta-data Specification Section 508
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Design & Development
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Design & Development… Meta-data Power in small things Re-usability Content Management Content in the right place Content that’s easy to manipulate
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Design & Dev… Learning Object Content SME’s Usability & Accessibility User oriented Appearance Appealing but durable
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Design & Dev… Solution examples Simple informational solutions e-Books and e-textbooks Streaming media and presentations Live e-learning events Interactivity and testing Games and simulations Online courses and tutorials Learning by email Collaborative learning Blogging and RSS
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Benefits & Drawbacks of E-learning + Unique teaching method + Individualized + Asynchronous self-paced learning + Learning on demand - Less human interaction - Portability - Technology dependant
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Future of E-learning What’s after the HYPE? Simulation-learning Mobile-learning Virtual Classrooms In search of Communities Open-Source learning? Quality? Professional E-learning companies Independent Tools
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Conclusion Not Electronic learning but Enhanced learning www.e-learningcentre.co.uk www.e-learningcentre.co.uk www.e-learningguru.com www.e-learningguru.com Any questions?
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