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Published byJody Haynes Modified over 9 years ago
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By James Sheets, Dan Hojnacki, Dan Korycinski
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Jarvis is captured Captain/First Officer of the Serra are dead He wants revenge for his fallen allies Break out from the brig Find a weapon (or two) Get to the bridge, taking out any threats Kill the enemy officers While his friends are dead, revenge will give closure
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Two warring factions in the Naboth system wishing for peace Endoo vs. Havin G.S.S. Serra sent to Havin to start peace talks Serra ambushed en route to Havin planet Ship commandeered by Havin extremists Captain and first officer assassinated
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Lt. Jarvis Peterson, weapons officer on-board the Serra, revolts against captors. Unsuccessful; thrown into brig and is awaiting execution Escapes the brig Must get to weapons locker unseen so he can arm himself and regain control of the ship
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Setting: G.S.S. Serra starship Mission: Respond to a request for peace talks by the Havin faction. General Interior Mostly white/gray, lined with futuristic panels Multiple areas connected by long corridors
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Brig Basic, plain. Locked by a force field. Small bed, bench, and table in the cell. Weapons Locker Same deck as brig. Must be unlocked to access the weapons; encased in space-aged plastic!
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Bridge Havin commander is waiting there Bridge computers Junctions Found at intersections in corridors Miini-lounges Some corridors lead to dead ends
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Escape Stage Must get out of the brig Arm Stage Must get a weapon before attempting to regain control of the ship Vengeance Stage Classic shooter gameplay where Jarvis takes down his Havin captors and attempts to regain control of the ship Boss battle vs. Havin commander
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Windows XP Torque Game Engine DirectX 9.0
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User Interface Description Health Chat/Command Box Key Inventory Lives Remaining
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Use Case
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Story Telling Intro ▪ Back-story of game will be displayed during the introduction. Game Play ▪ Current time End ▪ Congratulations screen.
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Level Summary Exit holding cell Make way to weapons locker ▪ Retrieve all weapons Eliminate as many enemies as possible Make way to Bridge ▪ Eliminate all personnel
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Key Screen Image
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Screen Image
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Control Summary WASD – Movement Space – Jump Left Mouse – Fire Weapon Walk Over – Pick up item Mouse Wheel – Change weapon Enter – Interact with game objects
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State Transition Diagram
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Design Rules Keep interface uncluttered and simple All information kept on sides of screen Important warnings displayed in middle of screen Minimize number of control keys Make all interactions as intuitive as possible
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Non-Player Characters Havin Commander – Commander of enemy invaders Havin Guards – Guard different areas of the ship
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Opponent AI Havin Guards ▪ Light armor ▪ Standing around ▪ Pistol weapons ▪ Attack on sight
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Opponent AI (Cont.) Havin Commander ▪ Strong armor ▪ Rocket Launcher weapon ▪ Has the computer access key
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Reactive Items Prison Doors – need a key to open them. Don’t touch or you’ll get hurt! Other doors – get close and they’ll open Keys – pick them up! They’ll give you access to various things Weapons locker – holds our weapons Bridge access key – need it to get onto the bridge Bridge computer key – use it to win
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Player starts under lock & key Rewire lock to escape the jail cell Once outside, proceed to weapons locker Need a key to open the locker Kill any guards in your way Get to the bridge and take revenge to win
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Jarvis Peterson—Endoo Lieutenant stationed on the GSS Serra; main character Jan Brehner—Captain of the Serra; dead Lau Zaskommel—First Officer of the Serra; dead Price McGrenk—Commander of the Havin extremists; main enemy Unnamed guards and soldiers around the ship
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Flowchart
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Level & Scene Details Futuristic look; very metallic Sliding doors Prison Block ▪ A few prisoners and guards Weapons Locker ▪ Various weapons we can use to eliminate the soldiers Bridge ▪ Havin Commander & ship controls
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Lessons Learned We should have used interior models instead of trying to hand-place the walls We should have use the torque 1.5.2 AIPlayer instead of the AIGuard for NPC’s
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