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Demonstration and Simulation
EDCI 1490A – Spring 2012
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Experiential Learning
Promotes self-directed learning in adults Promotes the skills of: Interpersonal interaction Group processing Intracultural communication Coping with ambiguity Working on real-life problems with other adults
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Demonstration Definition: an accurate portrayal of a procedure, technique, or operation Purpose: Provide a model of a skill Support an explanation of an idea, theory, belief, concept, or skill
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Demonstration Five types of demonstrations:
Instructor – instructor shows and tells Participant Volunteer – volunteer demonstrates and discusses Full Participation – all learners are required to demonstrate and one or all discuss Job Instruction Training – instructor introduces and demonstrates a task, then learners explain and demonstrate the task, then instructor provides feedback Behavior Modeling – instructor introduces topic and “models” effective and ineffective behavior, then instructor shows video that simulates the conditions and models effective and ineffective behavior, then learners discuss the behavior and demonstrate it themselves, then instructor critiques the demonstrations
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Demonstration – When is it appropriate?
When the topic or skill lends itself to observation To provide an economical use of time, materials, and equipment When there is a need to show a process in action To provide step-by-step guidance in performing a complex task To prepare learners for practice sessions and drill exercises
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Demonstration - Advantages
Economy of time Reduce the gap between theory and practice Enhance learning by engaging multiple senses Provide variety to learning situations, thereby fostering comprehension and improving recall and transferability
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Demonstration – Disadvantages
May foster negative motivation (I can’t do that!) Requires instructor to have mastery of the skill or task being demonstrated Often difficult to isolate tasks, skills, and behaviors in a step-by-step manner Can be time consuming, requiring time for practice and review May be prohibitive on a cost/time basis May be difficult to provide individual feedback to all learners
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Responsibilities of the Demonstrator
Have a clear understanding of learning objectives Analyze the process, breaking it into small sequential steps Be sure all learners can see each step of the presentation Have all materials in place Check the operation of all equipment beforehand
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Responsibilities of the Learner
Practice the skill, task, or behavior Perform the skill, task, or technique exactly as demonstrated prior to adjusting for personal preferences and talents Communicate any difficulties to the demonstrator
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Demonstration - Summary
A good demonstration should be: Clearly presented Visible to all participants Presented in small manageable parts Capable of being duplicated Relevant to the situation, topic, and/or subject being discussed
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Demonstration – A model
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Demonstration-Performance Model
Explanation Phase: Explanations must be clear, pertinent to the objectives of the particular lesson to be presented, and based on the known experience and knowledge of the learners. The instructor should encourage learners to ask questions about any step of the procedure that they do not understand.
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Demonstration-Performance Model
Demonstration Phase: Show learners the actions necessary to perform a skill, in a systematic, step-by-step procedure Include as little extraneous activity as possible
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Demonstration-Performance Model
Student Performance Phase: Requires learners to act and do Learners should be given a chance to perform the skill or task as soon as possible after a demonstration Learners should be allowed to independently complete the task at least once before terminating the session, with supervision and coaching as necessary
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Demonstration-Performance Model
Instructor Supervision Phase: Allot enough time for meaningful learner activity Supervise and coach as necessary
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Demonstration-Performance Model
Evaluation Phase: Instructor judges learner performance Instructor requires each learner to work independently during this phase Instructor may comment on how each learner performs the skill or task relative to how it was taught
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Simulation Definition – a technique which enables learners to obtain skills, competencies, knowledge, or behaviors by becoming involved in situations that are similar to those in real life Most common techniques – Role playing Case study Critical incident In-basket activities
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Simulation – When is it appropriate?
To develop highly complex cognitive skills such as decision making, evaluating, and synthesizing To impact positively on the learner’s values, beliefs, or attitudes To induce empathy To sharpen human relations skills such as interpersonal communication skills To unlearn negative attitudes or behaviors
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Simulation – Four Principles to Follow
The selection should be based upon the continuity and interaction of the learners’ past, present, and future experiences. The sequencing of activities should be based upon an “experience continuum” in which the learners use knowledge gained from one experience to understand the meaning of the new experience. Action and reflection should be used in reviewing learning experiences. The subject matter should be discovered by the learner through a process of inquiry, exploring the significance of each experience.
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Simulation - Advantages
Provides an opportunity to apply learning to new and rewarding situations which allows for new discoveries Learners are active participants in the learning process Learners gain without paying the consequences for a wrong decision Discussions are realistic and focused upon observed behaviors Feedback is immediate Cost effective
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Simulation - Disadvantages
Demonstrates how people may behave rather than how they will behave The results of a single simulation cannot be used as the sole basis for generalization of behaviors or actions Confusion can result if overly complex situations and circumstances are introduced to the learners Can be expensive to design and develop as well as time-consuming to conduct
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Responsibilities of Facilitator
Keep instructions short, clear and understandable Clarify the purpose of the exercise Make the value of participation evident Make the simulation relevant to all participants Make the simulation authentic The problem-solving and decision-making processes should be appropriate to the level of the learners Provide adequate interaction and feedback
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Responsibilities of Learner
Be able to apply new knowledge, skills, or attitudes to real-life situations Participate in all activities Provide personal insights Develop an atmosphere of sharing and support for each other Provide essential feedback to each other Be noncritical Provide facilitator open and honest feedback regarding the realism, rigor, and complexity of the situation
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Simulation – A Model Five-step process: The experience Sharing
Processing Generalizations Application
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Five-step Process The experience
Four or five participants, encourages increased involvement and sharing Forgo long introductions, which can bias the participants Participants should be allowed to identify their own purpose of the exercise, to increase the variety of conclusions reached
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Five-step Process Sharing
Members are encouraged to share their observations of what went on as well as how they felt about the activities or events It’s important to reveal feelings Facilitator encourages increased sharing, without commenting on either the process or the meaning of the exercise
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Five-step Process Processing Done with the entire group
The goal is to identify commonly shared experiences or perceptions and to identify common themes among the group members
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Five-step Process Generalizations “What is the point?”
Facilitator guides the group into drawing broad implications from the experience and resulting discussion Lead participants to understanding and how the exercise applies to their specific work situations or personal lives
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Five-step Process Application “Now what?”
Facilitator helps learners to think of ways to apply the new generalizations to future situations
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Demonstration and Simulation Conclusions
Demonstrations and simulations both foster experiential learning. Participants can develop new insights and awareness as well as utilize those past and present experiences which will impact future learning. Both methods require active learner involvement. They also require the adult educator to develop and maintain facilitation skills as well as advanced interpersonal skills. Demonstrations and simulations can be very effective alternatives for the learning situation.
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References Gilley, J.W. (2004). Demonstration and simulation. In M. W. Galbraith (Ed.), Adult learning methods: A guide for effective instruction (3rd ed., pp ). Malabar, FL: Krieger.
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