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The “cost” of Urbanizing

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Presentation on theme: "The “cost” of Urbanizing"— Presentation transcript:

1 The “cost” of Urbanizing
URBAN GAME The “cost” of Urbanizing

2 DIRECTIONS 1. Draw the following on your manila paper:
A. 1 river across your paper connecting east to west. The river must be about 1 inch wide. B. Draw a wooden bridge across the river. C. Draw 4 roads originating from each direction N, S, E, W D. Draw 10 houses E. Draw 1 church F. Draw 1 cemetery G. Draw 1 store H. Draw 1 pub I. Draw 1 coal mine J. Draw lots trees K. Draw a commons area Do not waste time trying for perfection or coloring your pictures. Once these drawings are complete we will begin the rounds of the Urban Game. (You have 3 min. to complete) GO

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6 ROUND 1 BUILD YOURSELF 1 NICE HOUSE ANYWHERE. DON’T FORGET TO CONSTRUCT THE CANAL. IT MUST RUN PARALLEL TO THE RIVER YOU DREW.

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8 ROUND 2 ADD 5 HOUSES 1 MORE NICE HOUSE AND TAKE AWAY HALF OF YOUR COMMONS AREA LAND.

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10 ROUND 3 ADD 1 FACTORY. REMEMBER THE COTTON FACTORY MUST BE PLACED ON THE RIVER BANK. CANAL WATER IS NOT SWIFT ENOUGH TO GENERATE THE POWER TO MOVE THE PARTS OF THE WATER FRAME. DON’T ADD ANY SMOKE TO THIS FACTORY.

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12 ROUND 4 ADD 5 HOUSES 1 CHURCH
1 PUB AND 1 STORE. YOU MAY DRAW ADDITIONAL ROADS AND ADDITIONAL BRIDGES IF NEEDED.

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14 ROUND 5 ADD 5 NEW FACTORIES ALONG THE RIVER BANK.

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16 ROUND 6 ADD 5 TENEMENTS 1 STORE 1 PUB 1 CHURCH 1 SCHOOL

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18 Round 7 ADD 2 MORE PUBS

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20 ROUND 8 ADD 2 NICE HOMES

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22 ROUND 9 ADD 10 FACTORIES WITH SMOKE.
ALSO ADD ONE MORE NICE HOUSE SINCE PEOPLE CONTINUE TO GET RICH.

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24 ROUND 10 ADD 1 NEW COAL MINE AND NEW IRON BRIDGE TO REPLACE THE OLD WOODEN BRIDGE

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26 ROUND 11 DRAW 2 CEMETERIES.

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28 ROUND 12 ADD 1 MAJOR RAILROAD LINE CONNECTING YOUR FACTORY DISTRICTS TO YOUR COAL MINING REGIONS.

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30 ROUND 13 ADD 1 JAIL 2 PUBS 1 CEMETERY

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32 ROUND 14 ADD 2 HOSPITALS AND 1 MORE CEMETERY.

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34 ROUND 15 ADD 20 STREET LAMPS 1 FACTORY WITH SMOKE

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36 ROUND 16 ADD 1 MORE RAILROAD LINE 20 HOUSES 5 TENEMENTS 2 STORES
1 CHURCH 5 FACTORIES WITH SMOKE 1 PUB 2 MORE NICE HOUSES

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38 ROUND 17 ADD 2 THEATERS 2 PRIVATE SCHOOLS

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40 ROUND 18 ADD 2 CEMETERIES 1 JAIL
1 HOSPITAL TO ACCOMMODATE THE VICTIMS OF URBAN LIFE

41 ASSIGNMENT ON THE BACK OF YOUR VILLAGE LIST AS MANY POSITIVE AND NEGATIVE THINGS ABOUT TECHNOLOGY/URBANIZATION

42 ENVIRONMENT SOCIAL TECHNOLOGY ECONOMIC N E G A T I V P O S I T V E

43 Use these words as well as others you come up with
Infant Mortality Disease Pollution Technology Child labor Congestion of towns Commercial Industry Trading Market-Economy Command Economy Renewable Resources Nonrenewable Resource

44 The next slide is for Industrial Rev. on the U.S. history side

45 Pollution (air, water) 1.Crop rotation 2.Farm machinery
ENVIRONMENT SOCIAL TECHNOLOGY ECONOMIC Pollution (air, water) deforestation Overpopulation Alcoholism Lack of communication Diseases Infant Mortality Low paying jobs Factories Child labor 1.Crop rotation 2.Farm machinery Church Schools Theatre More jobs hospital Rich get richer N E G A T I V P O S I T V E

46 Transportation of goods Schools provide more training Pollution
ENVIRONMENT SOCIAL TECHNOLOGY ECONOMIC Alcoholism Increased suicide rate Disease Overcrowded living conditions Homelessness Tenements Crime Loss of jobs for men More poor people Decreased farming Jail Pollution No Child Labor Laws Job injuries/accidents Less children attend school Unemployed farmers Lack of City Planning Religion Hospitals Theatres Stores Schools More jobs Coal Mines Transportation of goods Schools provide more training Street lights Faster production rates New forms of transportation Iron products More jobs/new skills energy/power Pollution Overcrowded Crime Disease Dirty Water Homelessness Bad Farming Land N E G A T I V Canals More night lights Water power for factories P O S I T V E

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