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Jason Lee | Sr. Manager, Customer Success APAC Actionable Analytics: User Economics in Game Development.

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Presentation on theme: "Jason Lee | Sr. Manager, Customer Success APAC Actionable Analytics: User Economics in Game Development."— Presentation transcript:

1 Jason Lee | Sr. Manager, Customer Success APAC Actionable Analytics: User Economics in Game Development

2 2 What is Kontagent?What is Kontagent? What is data driven development?What is data driven development? User Economics: The A.R.M. ModelUser Economics: The A.R.M. Model Deep Data ExplorationDeep Data Exploration Q&AQ&A AGENDA

3 1 WHAT IS KONTAGENT? We are the leading user analytics platform for the social and mobile web. User-Centric Data AccessibilityDomain Expertise

4 1000’s of Apps Instrumented Over 60 Billion Events/Mo Tracked 200M+ MAUs tracked Track $1 of every $4 spent in the social gaming industry 3 Kontagent Facts Founded in 2007 100+ employees and growing Locations around the globe

5 What is data driven development? 5

6 User Economics – The A.R.M. Model 6 Track users from point of acquisition through monetization Acquire quality users at lowest cost Keep users engaged as long as possible Get them to spend as much as possible

7 A.R.M. - Acquisition Identify profitable user segments – acquire as many at the lowest cost possible CAC Retention ARPU * All of the above per channel and per campaign 7 GOAL WHAT TO MEASURE

8 6 Acquisition: Analyze in-game behavior to optimize ad spend

9 A.R.M. – Retention (and Engagement) Increase user lifetime playing games – highly retained and engaged customers are worth more Avg. Session length and # of Sessions per day DAU / MAU (Stickiness) In-app funnel conversion 1, 7 and 30 day Retention 9 GOAL WHAT TO MEASURE

10 6 Retention: Retention rates important to monitor But need to dig deeper to take action on data collected…

11 6 Retention: Measure the actions that drive your game

12 6 Retention: Optimize user paths at key conversion points

13 A.R.M. – Monetization Harvest retained users – maximize lifetime value of users over games’ lifecycle Points of user monetization A/B Test currency bundles % Paying Users (PPU) ARPU & ARPPU 13 GOAL WHAT TO MEASURE

14 6 Monetization: Identify trends in PPU, ARPU and ARPPU

15 6 Monetization: Optimize when users monetize

16 6 Monetization: A/B Test payment methods and packaged bundles

17 Data Exploration Gain competitive advantage by exploring edge cases and deep user behaviors specific to your games Cross-app / Cross-platform user behaviors Whale analysis – identify high spenders Custom LTV models 17 GOAL WHAT TO MEASURE

18 6 Data Exploration: Ad hoc queries across entire collected data-set

19 Conclusion 19 Continually collect and analyze data to validate design decisions Identifying trends is important – but taking action requires deep understanding of game specific data

20 QUESTIONS? 20


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